The rules of SOVL: Fantasy Warfare

Learn how a battle works in five minutes, then look up any rule as you play.

Start here How a Battle Works Armies, the battlefield, the three phases of a turn, dice and winning. Start here. Rules The Rules Units, terrain, charges, shooting, magic and melee, with diagrams and worked examples. Reference Quick Reference To-hit, saves, combat score and break tests on one page. Keep it open while you play.

How SOVL plays

How a turn plays out

Every turn opens with charges, before anyone moves. Where you leave a unit at the end of a turn decides who can hit whom at the start of the next. Catch an enemy in the flank and their ranks count for nothing. Get caught yourself and your best regiment runs.

Players take turns unit by unit, so every move answers your opponent's last one.

Read the Charge rules
Knights crash into the flank of an Orc regiment, with the attack roll panel open.

Armies

13 factions

Every faction's full army list: stats, points, options and portraits, straight from the game.

The SOVL Army Builder with a Knights of Avalon army.

Army Builder

Build your army in the browser

The same Army Builder as in the game, running on the web. Every faction is available, and your lists are saved in your browser. Phones and tablets get their own layout.