ArmiesDLC · Abyssal Demons

Abyssal Demons

Daemons of plague, war and trickery, spilling out of the Abyss. Fearless, strange and relentless.

13 units · How army lists work

Abyssal Prince
Army size

Commanders

1 commander1–2 commanders1–2 commanders1–3 commanders

Abyssal Prince

Large Monster · Move 12" · Fights alone

150 pts

Skill
5
Power
5
Defense
4
Attacks
5
Wounds
5
Discipline
10
  • propertyLord of DecayOnce per battle, all friendly units with Gift of Decay re-roll failed damage saves. orpropertyLord of TrickeryOnce per battle, all friendly units with Gift of Trickery gain +3 move speed and Cover for one turn. orpropertyLord Of WarOnce per battle, all friendly units with Gift of War gain Deadly Strikes (2x Wounds caused).
  • propertyDemonicNever flees: loses D3 wounds instead of taking a break test. Can't flee from charges.propertyFlyingFly Speed 20. Ignore Terrain.

Spells Choose 1 cantrip: spellShadow Bolt3 x Power 3 hits. Range: 18., spellFrost WardTarget unit gets +1 to Damage Saves for one turn. It must re-roll succesfull Attack and Ranged Attack rolls., spellShroudTarget unit counts as being in Cover against ranged attacks until it's next combat., spellPlagueTarget unit has -1 Skill and -1 Move Speed. Lasts until end of battle., spellBlood FrenzyTarget unit loses D3 wounds and gains +1 Attack this turn.. Choose 1 spell: spellArcane WebReduce target units movement speed to 0 for one turn., spellHex Of RuinTarget unit has -2 Defense for one turn..

Magic Magic Weapon/Item

Max per army 1123

Abyssal Herald

Infantry · Move 8"

55 pts

Skill
5
Power
4
Defense
4
Attacks
3
Wounds
3
Discipline
10
  • weapon SetHand Weapon and Shield+1 Defense. Charge Bonus: +1 Power orweapon SetGreatweapon · 5 pts+1 Power. Charge Bonus: +1 Power. orweapon SetTwo Hand Weapons · 5 pts+1 Attack
  • propertyLord of DecayOnce per battle, all friendly units with Gift of Decay re-roll failed damage saves. orpropertyLord of TrickeryOnce per battle, all friendly units with Gift of Trickery gain +3 move speed and Cover for one turn. orpropertyLord Of WarOnce per battle, all friendly units with Gift of War gain Deadly Strikes (2x Wounds caused).
  • propertyDemonicNever flees: loses D3 wounds instead of taking a break test. Can't flee from charges.propertyAbyssal Armor+1 to Damage Saves

Magic Magic Weapon/Item

Leads Devilspawn, Plague Walkers, Abyssal Reapers, Plague Flies, Hell Riders

Max per army no limit1no limitno limit

Battle Line

1–3 units2–3 units2–5 units3–7 units

Abyssal Vipers

Large Infantry · Move 8"

12 pts / model

Skill
5
Power
4
Defense
3
Attacks
2
Wounds
1
Discipline
10
  • weapon SetClawsCharge Bonus: +1 PowerpropertyDemonicNever flees: loses D3 wounds instead of taking a break test. Can't flee from charges.propertyGift Of TrickeryFavoured by Trickery. Unit has Ambush Deployment and +1 Move Speed. Can Flee from Charges.

Magic Magic Banner (up to 100pts)

Unit size 10–1510–1510–2010–25

Devilspawn

Large Infantry · Move 8"

13 pts / model

Skill
4
Power
4
Defense
4
Attacks
2
Wounds
1
Discipline
10
  • weapon SetGreatweapon+1 Power. Charge Bonus: +1 Power.propertyDemonicNever flees: loses D3 wounds instead of taking a break test. Can't flee from charges.propertyGift Of WarFavoured by War. Unit has Frenzy (re-roll failed Attack Rolls in the first round of combat).

Magic Magic Banner (up to 100pts)

Unit size 6–156–158–1510–25

Plague Walkers

Large Infantry · Move 8"

9 pts / model

Skill
2
Power
3
Defense
4
Attacks
1
Wounds
1
Discipline
10
  • weapon SetFangsCharge Bonus: +1 PowerpropertyDemonicNever flees: loses D3 wounds instead of taking a break test. Can't flee from charges.propertyGift Of DecayFavoured by Decay. +1 Wounds. -1 Move Speed.spellPlagueTarget unit has -1 Skill and -1 Move Speed. Lasts until end of battle.

Magic Magic Banner (up to 50pts)

Unit size 10–2110–2115–2515–25

Plaguelings

Swarm · Move 8"

27 pts / model

Skill
2
Power
2
Defense
3
Attacks
5
Wounds
5
Discipline
10
  • weapon SetFangsCharge Bonus: +1 PowerpropertyDemonicNever flees: loses D3 wounds instead of taking a break test. Can't flee from charges.propertyGift Of DecayFavoured by Decay. +1 Wounds. -1 Move Speed.
Unit size 3–43–43–63–6 Max per army 1123

Ranged Support

0–1 unit0–1 unit0–2 units0–3 units

Fire Devils

Large Infantry · Move 8"

15 pts / model

Skill
3
Power
4
Defense
3
Attacks
1
Wounds
2
Discipline
10
  • ranged AttackFlamerRange 12. D3 Power 4.propertyDemonicNever flees: loses D3 wounds instead of taking a break test. Can't flee from charges.propertyPhase OutActivate for +4 Movement and Flying for one turn.

Magic Magic Banner (up to 50pts)

Unit size 5–65–65–105–10

Fast Attack

0–1 unit0–1 unit0–2 units0–3 units

Plague Flies

Monstrous Infantry · Move 12"

22 pts / model

Skill
2
Power
3
Defense
3
Attacks
2
Wounds
3
Discipline
10
  • weapon SetFangsCharge Bonus: +1 PowerpropertyFlyingFly Speed 20. Ignore Terrain.propertyGift Of DecayFavoured by Decay. +1 Wounds. -1 Move Speed.propertyDemonicNever flees: loses D3 wounds instead of taking a break test. Can't flee from charges.
Unit size 3–43–43–63–6

Abyssal Reapers

Cavalry · Move 16"

26 pts / model

Skill
5
Power
4
Defense
3
Attacks
3
Wounds
2
Discipline
10
  • weapon SetClawsCharge Bonus: +1 PowerpropertyGift Of TrickeryFavoured by Trickery. Unit has Ambush Deployment and +1 Move Speed. Can Flee from Charges.propertyDemonicNever flees: loses D3 wounds instead of taking a break test. Can't flee from charges.

Magic Magic Banner (up to 100pts)

Unit size 5–105–105–105–15

Demonic Hounds

Beasts · Move 12"

7 pts / model

Skill
3
Power
4
Defense
3
Attacks
1
Wounds
1
Discipline
6
  • weapon SetFangsCharge Bonus: +1 PowerpropertyDemonicNever flees: loses D3 wounds instead of taking a break test. Can't flee from charges.propertyScoutIgnore movement penalties from Difficult Terrain
Unit size 5–108–108–108–10 Max per army 2234 Counts as ½ a unit in its section

Hell Riders

Cavalry · Move 16"

28 pts / model

Skill
4
Power
4
Defense
4
Attacks
3
Wounds
2
Discipline
10
  • weapon SetGreatweapon+1 Power. Charge Bonus: +1 Power.propertyDemonicNever flees: loses D3 wounds instead of taking a break test. Can't flee from charges.propertyGift Of WarFavoured by War. Unit has Frenzy (re-roll failed Attack Rolls in the first round of combat).

Magic Magic Banner (up to 100pts)

Unit size 5–105–105–105–15

Abyssal Terrors

0–1 unit0–1 unit0–2 units0–3 units

Plague Hulk

Large Monster · Move 12"

110 pts

Skill
3
Power
5
Defense
5
Attacks
5
Wounds
8
Discipline
10
  • weapon SetGreatweapon+1 Power. Charge Bonus: +1 Power.propertyDemonicNever flees: loses D3 wounds instead of taking a break test. Can't flee from charges.propertyGift Of DecayFavoured by Decay. +1 Wounds. -1 Move Speed.

Spells Choose 1 cantrip: spellPlagueTarget unit has -1 Skill and -1 Move Speed. Lasts until end of battle., spellShadow Bolt3 x Power 3 hits. Range: 18., spellShroudTarget unit counts as being in Cover against ranged attacks until it's next combat..

Max per army 1112

Archdevil

Large Monster · Move 12"

150 pts

Skill
5
Power
5
Defense
5
Attacks
6
Wounds
6
Discipline
10
  • weapon SetGreatweapon+1 Power. Charge Bonus: +1 Power. orweapon SetTwo Hand Weapons+1 Attack
  • propertyDemonicNever flees: loses D3 wounds instead of taking a break test. Can't flee from charges.propertyGift Of WarFavoured by War. Unit has Frenzy (re-roll failed Attack Rolls in the first round of combat).propertyFlyingFly Speed 20. Ignore Terrain.
Max per army 1112