Dwarf Foreman
Infantry · Move 8"
50 pts
- Skill
- 4
- Power
- 4
- Defense
- 4
- Attacks
- 3
- Wounds
- 3
- Discipline
- 9
- weapon SetHand Weapon and Shield+1 Defense. Charge Bonus: +1 Power orweapon SetGreatweapon · 5 pts+1 Power. Charge Bonus: +1 Power.
- propertySturdy-1 Movement. Ignore the movement penalty from Heavy Armor.commander AbilityMountain's WillActivate once per battle: All your units have +1 Defense for one turn.
Magic Magic Weapon/Item
Leads Dwarf Warriors, Dwarf Miners, Dwarf Veterans