Captain
Infantry · Move 8"
45 pts
- Skill
- 4
- Power
- 4
- Defense
- 3
- Attacks
- 3
- Wounds
- 3
- Discipline
- 8
- weapon SetHand Weapon and Shield+1 Defense. Charge Bonus: +1 Power orweapon SetGreatweapon · 5 pts+1 Power. Charge Bonus: +1 Power. orweapon SetTwo Hand Weapons · 5 pts+1 Attack
- commander AbilityInspire ValorActivate once per battle. Give all your units +1 Combat Score for one turn.
- Options ranged AttackBrace of Pistols · 5 ptsRange 18. 2x Power 4.
Magic Magic Weapon/Item
Leads Imperial Sword, Imperial Halberd, Imperial Spear, Imperial Light Cavalry, Gryphon