Spells Choose 1 cantrip: spellDivine FavourTarget unit gets +1 Skill and rerolls failed Discipline tests for one turn., spellWildformCaster has +1 Power, +1 Defense and +2 Attacks for one turn.. Choose 1 spell: spellArcane WebReduce target units movement speed to 0 for one turn., spellRadiant ShieldTarget unit rerolls failed damage saves for one turn., spellPrimal FuryTarget unit has +1 Power and rerolls missed Attack Rolls for one turn., spellFireballD6 Power 5 hits. Range 30..
commander AbilityAncient KnowledgeRestore all used spell charges.
Spells Choose 1 cantrip: spellDivine FavourTarget unit gets +1 Skill and rerolls failed Discipline tests for one turn., spellFrost WardTarget unit gets +1 to Damage Saves for one turn. It must re-roll succesfull Attack and Ranged Attack rolls., spellFiery BladesTarget unit gets +1 Power on their next Ranged or Close Combat Attack., spellShadow Bolt3 x Power 3 hits. Range: 18., spellShroudTarget unit counts as being in Cover against ranged attacks until it's next combat., spellWildformCaster has +1 Power, +1 Defense and +2 Attacks for one turn.. Choose 1 spell: spellRadiant ShieldTarget unit rerolls failed damage saves for one turn., spellArcane WebReduce target units movement speed to 0 for one turn., spellPrimal FuryTarget unit has +1 Power and rerolls missed Attack Rolls for one turn., spellFireballD6 Power 5 hits. Range 30., spellReality RiftCaster and retinue gains Flying and Move Speed 20 for one turn, spellHex Of RuinTarget unit has -2 Defense for one turn..
weapon SetFangsCharge Bonus: +1 PowerpropertyFearlessIgnores all penalties to Discipline tests.propertySwift+1 Movement
Battle Line
1–3 units2–3 units2–5 units3–7 units
Saurian Warriors
Large Infantry · Move 8"
9 pts / model
Skill
3
Power
4
Defense
4
Attacks
1
Wounds
1
Discipline
8
weapon SetHand Weapon and Shield+1 Defense. Charge Bonus: +1 PowerpropertyBodyguardIf a Commander is part of this unit it re-rolls failed Discipline tests.
weapon SetHand Weapon and Shield+1 Defense. Charge Bonus: +1 PowerpropertySwift+1 Movement
Optionsranged AttackJavelins · 1 pts per modelRange: 12. Power 2.
Magic Magic Banner (up to 50pts)
Saurian Spear
Large Infantry · Move 8"
9 pts / model
Skill
3
Power
4
Defense
4
Attacks
1
Wounds
1
Discipline
8
weapon SetSpear and Shield+1 Defense. Extra Rank supporting attacks when not charging.propertyBodyguardIf a Commander is part of this unit it re-rolls failed Discipline tests.
Magic Magic Banner (up to 100pts)
Fast Attack
0–1 unit0–1 unit0–2 units0–3 units
Raptor Riders
Cavalry · Move 16"
21 pts / model
Skill
3
Power
4
Defense
4
Attacks
2
Wounds
2
Discipline
8
weapon SetHand Weapon and Shield+1 Defense. Charge Bonus: +1 Power
weapon SetHornsCharge Bonus: +1 Power, +1 Attackranged AttackNewt ShortbowsRange: 20. 4x Power 3.propertyFearlessIgnores all penalties to Discipline tests.
Jungle Swarm
Swarm · Move 8"
28 pts / model
Skill
2
Power
2
Defense
2
Attacks
5
Wounds
5
Discipline
10
weapon SetFangsCharge Bonus: +1 PowerpropertyPoisoned AttacksEnemies re-roll 6s on Damage Saves.propertyFearlessIgnores all penalties to Discipline tests.
Dreadmaw
Gargantuan · Move 12"
200 pts
Skill
4
Power
7
Defense
6
Attacks
8
Wounds
12
Discipline
10
weapon SetFangsCharge Bonus: +1 PowerpropertyFearlessIgnores all penalties to Discipline tests.commander AbilityRoar!All enemy units have -2 Discipline for one turn. Can only be activated when damaged.