ArmiesDLC · Reptilian Kingdoms

Reptilian Kingdoms

Saurian warriors and the great beasts of the jungle. Tough skin, hard hits, and dinosaurs.

14 units · How army lists work

Newt Priest
Army size

Commanders

1 commander1–2 commanders1–2 commanders1–3 commanders

Newt Priest

Infantry · Move 8"

55 pts

Skill
3
Power
3
Defense
3
Attacks
2
Wounds
3
Discipline
7

Spells Choose 1 cantrip: spellDivine FavourTarget unit gets +1 Skill and rerolls failed Discipline tests for one turn., spellWildformCaster has +1 Power, +1 Defense and +2 Attacks for one turn.. Choose 1 spell: spellArcane WebReduce target units movement speed to 0 for one turn., spellRadiant ShieldTarget unit rerolls failed damage saves for one turn., spellPrimal FuryTarget unit has +1 Power and rerolls missed Attack Rolls for one turn., spellFireballD6 Power 5 hits. Range 30..

Magic Magic Item

Leads Newt Braves, Newt Skirmishers, Pterodactyl Riders, Triceratops (not in Warband)

Max per army no limit1no limitno limit

Saurian Warlord

Large Infantry · Move 8"

50 pts

Skill
4
Power
4
Defense
5
Attacks
3
Wounds
3
Discipline
8
  • weapon SetHand Weapon and Shield+1 Defense. Charge Bonus: +1 Power orweapon SetGreatweapon · 5 pts+1 Power. Charge Bonus: +1 Power. orweapon SetTwo Hand Weapons · 5 pts+1 Attack
  • commander AbilityWarcryAll your units have +1 Power for one turn.

Magic Magic Weapon/Item

Leads Saurian Warriors, Saurian Spear, Raptor Riders, Tyrannosaur

Max per army no limit1no limitno limit

Ancient Toad

Infantry · Move 8"

70 pts

Skill
3
Power
3
Defense
5
Attacks
2
Wounds
5
Discipline
9
  • commander AbilityAncient KnowledgeRestore all used spell charges.

Spells Choose 1 cantrip: spellDivine FavourTarget unit gets +1 Skill and rerolls failed Discipline tests for one turn., spellFrost WardTarget unit gets +1 to Damage Saves for one turn. It must re-roll succesfull Attack and Ranged Attack rolls., spellFiery BladesTarget unit gets +1 Power on their next Ranged or Close Combat Attack., spellShadow Bolt3 x Power 3 hits. Range: 18., spellShroudTarget unit counts as being in Cover against ranged attacks until it's next combat., spellWildformCaster has +1 Power, +1 Defense and +2 Attacks for one turn.. Choose 1 spell: spellRadiant ShieldTarget unit rerolls failed damage saves for one turn., spellArcane WebReduce target units movement speed to 0 for one turn., spellPrimal FuryTarget unit has +1 Power and rerolls missed Attack Rolls for one turn., spellFireballD6 Power 5 hits. Range 30., spellReality RiftCaster and retinue gains Flying and Move Speed 20 for one turn, spellHex Of RuinTarget unit has -2 Defense for one turn..

Magic Magic Item

Leads Saurian Warriors, Saurian Spear, Triceratops (not in Warband)

Max per army no limit1no limitno limit

Mounts

Taken by commanders as their retinue

Tyrannosaur

Large Monster (long base) · Move 12"

65 pts

Skill
4
Power
6
Defense
5
Attacks
6
Wounds
6
Discipline
7
  • weapon SetFangsCharge Bonus: +1 PowerpropertyFearlessIgnores all penalties to Discipline tests.propertySwift+1 Movement

Battle Line

1–3 units2–3 units2–5 units3–7 units

Saurian Warriors

Large Infantry · Move 8"

9 pts / model

Skill
3
Power
4
Defense
4
Attacks
1
Wounds
1
Discipline
8
  • weapon SetHand Weapon and Shield+1 Defense. Charge Bonus: +1 PowerpropertyBodyguardIf a Commander is part of this unit it re-rolls failed Discipline tests.

Magic Magic Banner (up to 100pts)

Unit size 10–1810–1815–2515–25

Crocolisk Bruisers

Monstrous Infantry · Move 12"

30 pts / model

Skill
3
Power
4
Defense
4
Attacks
3
Wounds
3
Discipline
8
  • weapon SetGreatweapon+1 Power. Charge Bonus: +1 Power.propertyScaly Skin-1 Movement. +1 Defense
Unit size 3–63–63–83–12 Max per army 1123

Newt Braves

Infantry · Move 8"

4 pts / model

Skill
3
Power
2
Defense
2
Attacks
1
Wounds
1
Discipline
6
  • weapon SetHand Weapon and Shield+1 Defense. Charge Bonus: +1 PowerpropertySwift+1 Movement
  • Options ranged AttackJavelins · 1 pts per modelRange: 12. Power 2.

Magic Magic Banner (up to 50pts)

Unit size 15–2418–2415–3015–36

Saurian Spear

Large Infantry · Move 8"

9 pts / model

Skill
3
Power
4
Defense
4
Attacks
1
Wounds
1
Discipline
8
  • weapon SetSpear and Shield+1 Defense. Extra Rank supporting attacks when not charging.propertyBodyguardIf a Commander is part of this unit it re-rolls failed Discipline tests.

Magic Magic Banner (up to 100pts)

Unit size 10–1810–1815–2515–25

Fast Attack

0–1 unit0–1 unit0–2 units0–3 units

Raptor Riders

Cavalry · Move 16"

21 pts / model

Skill
3
Power
4
Defense
4
Attacks
2
Wounds
2
Discipline
8
  • weapon SetHand Weapon and Shield+1 Defense. Charge Bonus: +1 Power

Magic Magic Banner (up to 100pts)

Unit size 5–105–105–155–20

Pterodactyl Riders

Monstrous Infantry · Move 12"

25 pts / model

Skill
3
Power
4
Defense
3
Attacks
3
Wounds
2
Discipline
7
  • weapon SetHand WeaponCharge Bonus: +1 PowerpropertyFlyingFly Speed 20. Ignore Terrain.
  • Options ranged AttackShortbows · 2 pts per modelRange: 20. Power 3.

Magic Magic Banner (up to 50pts)

Unit size 3–43–43–83–8 Max per army 1123

Ranged Support

0–1 unit0–1 unit0–2 units0–3 units

Newt Skirmishers

Infantry · Move 8"

6 pts / model

Skill
3
Power
2
Defense
2
Attacks
1
Wounds
1
Discipline
6
  • ranged AttackShortbowsRange: 20. Power 3.propertySwift+1 MovementpropertyScoutIgnore movement penalties from Difficult Terrain

Magic Magic Banner (up to 50pts)

Unit size 10–2010–2015–2515–25

Firelizard

Large Monster · Move 12"

65 pts

Skill
3
Power
4
Defense
4
Attacks
3
Wounds
5
Discipline
7
  • weapon SetFangsCharge Bonus: +1 Powerranged AttackFire BreathRange 12. 2D3 Power 5.
Max per army 1123

Jungle Beasts

0–1 unit0–1 unit0–2 units0–3 units

Triceratops

Large Monster (long base) · Move 12"

110 pts

Skill
3
Power
5
Defense
7
Attacks
4
Wounds
8
Discipline
9
  • weapon SetHornsCharge Bonus: +1 Power, +1 Attackranged AttackNewt ShortbowsRange: 20. 4x Power 3.propertyFearlessIgnores all penalties to Discipline tests.
Max per army 1112

Jungle Swarm

Swarm · Move 8"

28 pts / model

Skill
2
Power
2
Defense
2
Attacks
5
Wounds
5
Discipline
10
  • weapon SetFangsCharge Bonus: +1 PowerpropertyPoisoned AttacksEnemies re-roll 6s on Damage Saves.propertyFearlessIgnores all penalties to Discipline tests.
Unit size 333–63–6 Max per army 1112

Dreadmaw

Gargantuan · Move 12"

200 pts

Skill
4
Power
7
Defense
6
Attacks
8
Wounds
12
Discipline
10
  • weapon SetFangsCharge Bonus: +1 PowerpropertyFearlessIgnores all penalties to Discipline tests.commander AbilityRoar!All enemy units have -2 Discipline for one turn. Can only be activated when damaged.
Max per army not allowednot allowed11