Wight Lord
Infantry · Move 8"
50 pts
- Skill
- 4
- Power
- 4
- Defense
- 4
- Attacks
- 3
- Wounds
- 3
- Discipline
- 10
- weapon SetHand Weapon and Shield+1 Defense. Charge Bonus: +1 Power orweapon SetGreatweapon · 5 pts+1 Power. Charge Bonus: +1 Power.
- propertyHeavy Armor-1 Movement. +1 DefensepropertyReanimated-1 Movement. Never flees: loses D3 wounds instead of taking a break test. Can't flee from charges.commander AbilityEternal ReignReduce Crumble by 1. Regeneration (restore all lost wounds at end of turn).
Spells Choose 1 cantrip: spellUnholy VigourIncrease the move speed of target Reanimated unit by 3 until its next combat..
Magic Magic Weapon/Item
Leads Skeleton Warriors, Skeleton Spear, Zombies, Wight Guard, Skeleton Knights, Bone Dragon (not in Warband)