Armies

Elven Conclaves

Swift, skilled and few. Elven armies strike precisely and punish every mistake.

14 units · How army lists work

Elf Noble
Army size

Commanders

1 commander1–2 commanders1–2 commanders1–3 commanders

Elf Noble

Infantry · Move 8"

50 pts

Skill
5
Power
4
Defense
3
Attacks
3
Wounds
3
Discipline
9
  • weapon SetHand Weapon and Shield+1 Defense. Charge Bonus: +1 Power orweapon SetGreatweapon · 5 pts+1 Power. Charge Bonus: +1 Power. orweapon SetTwo Hand Weapons · 5 pts+1 Attack
  • propertySwift+1 MovementpropertyElven MasteryRe-roll missed Attack Rolls.commander AbilityRallying CryRally a fleeing unit. One use per battle.

Magic Magic Weapon/Item

Leads Elf Spears, Elf Lancers, Elf Reavers, Elf Chariot, Gryphon, Ancient Dragon (not in Warband)

Max per army no limit1no limitno limit

Elf Mage

Infantry · Move 8"

60 pts

Skill
4
Power
3
Defense
3
Attacks
2
Wounds
3
Discipline
8
  • propertySwift+1 Movement

Spells Choose 1 cantrip: spellDivine FavourTarget unit gets +1 Skill and rerolls failed Discipline tests for one turn., spellShadow Bolt3 x Power 3 hits. Range: 18., spellFrost WardTarget unit gets +1 to Damage Saves for one turn. It must re-roll succesfull Attack and Ranged Attack rolls.. Choose 1 spell: spellFireballD6 Power 5 hits. Range 30., spellRadiant ShieldTarget unit rerolls failed damage saves for one turn., spellArcane WebReduce target units movement speed to 0 for one turn., spellReality RiftCaster and retinue gains Flying and Move Speed 20 for one turn.

Magic Magic Item

Leads Elf Archers, Elf City Guard (not in Warband), Weapon Masters, Elf Chariot, Elf Reavers, Gryphon, Ancient Dragon (not in Warband)

Max per army 1123

Elf Spellsword

Infantry · Move 8"

50 pts

Skill
5
Power
4
Defense
3
Attacks
3
Wounds
3
Discipline
8
  • weapon SetHand Weapon and Shield+1 Defense. Charge Bonus: +1 Power orweapon SetGreatweapon · 5 pts+1 Power. Charge Bonus: +1 Power. orweapon SetTwo Hand Weapons · 5 pts+1 Attack
  • propertyElven MasteryRe-roll missed Attack Rolls.propertySwift+1 Movement

Spells Choose 1 cantrip: spellFiery BladesTarget unit gets +1 Power on their next Ranged or Close Combat Attack., spellDivine FavourTarget unit gets +1 Skill and rerolls failed Discipline tests for one turn., spellShroudTarget unit counts as being in Cover against ranged attacks until it's next combat..

Magic Magic Weapon/Item

Leads Weapon Masters, Elf Spears, Elf Lancers, Elf Reavers, Elf Chariot, Gryphon, Ancient Dragon (not in Warband)

Max per army no limit1no limitno limit

Mounts

Taken by commanders as their retinue

Ancient Dragon

Large Monster · Move 12"

125 pts

Skill
5
Power
6
Defense
5
Attacks
5
Wounds
7
Discipline
9
  • weapon SetFangsCharge Bonus: +1 Powerranged AttackFire BreathRange 12. 2D3 Power 5.propertyFlyingFly Speed 20. Ignore Terrain.
Max per army no limit1no limitno limit

Gryphon

Monstrous Infantry · Move 12"

55 pts

Skill
4
Power
5
Defense
5
Attacks
3
Wounds
5
Discipline
8
  • weapon SetClawsCharge Bonus: +1 PowerpropertyFlyingFly Speed 20. Ignore Terrain.
Max per army 11no limitno limit

Battle Line

1–3 units2–3 units2–5 units3–7 units

Elf Spears

Infantry · Move 8"

7 pts / model

Skill
4
Power
3
Defense
3
Attacks
1
Wounds
1
Discipline
8
  • weapon SetSpear and Shield+1 Defense. Extra Rank supporting attacks when not charging.propertySwift+1 Movement

Magic Magic Banner (up to 50pts)

Unit size 10–2112–2115–2515–25

Elf City Guard

Infantry · Move 8"

11 pts / model

Skill
4
Power
3
Defense
3
Attacks
1
Wounds
1
Discipline
8
  • weapon SetSpear and Shield+1 Defense. Extra Rank supporting attacks when not charging.ranged AttackLongbowsRange: 30. Power 3.propertySwift+1 Movement

Magic Magic Banner (up to 50pts)

Unit size 10–1510–1515–2115–25 Max per army 1122

Weapon Masters

Infantry · Move 8"

10 pts / model

Skill
5
Power
3
Defense
3
Attacks
1
Wounds
1
Discipline
9
  • weapon SetGreatweapon+1 Power. Charge Bonus: +1 Power. orweapon SetHalberdCharge Bonus: +1 Power. Damage Saves against this weapon are never better than 4+.
  • propertySwift+1 MovementpropertyHeavy Armor-1 Movement. +1 DefensepropertyElven MasteryRe-roll missed Attack Rolls.propertyBodyguardIf a Commander is part of this unit it re-rolls failed Discipline tests.

Magic Magic Banner (up to 100pts)

Unit size 10–1810–1810–2015–25 Max per army 1123

Ranged Support

0–1 unit0–1 unit0–2 units0–3 units

Elf Archers

Infantry · Move 8"

10 pts / model

Skill
4
Power
3
Defense
3
Attacks
1
Wounds
1
Discipline
8
  • ranged AttackLongbowsRange: 30. Power 3.propertySwift+1 Movement

Magic Magic Banner (up to 50pts)

Unit size 10–1510–1510–2515–25

Elf Watchers

Infantry · Move 8"

13 pts / model

Skill
4
Power
3
Defense
3
Attacks
1
Wounds
1
Discipline
9
  • weapon SetTwo Hand Weapons+1 Attackranged AttackLongbowsRange: 30. Power 3.propertySwift+1 MovementpropertyScoutIgnore movement penalties from Difficult TerrainpropertyAmbusherDeploys anywhere on your half of the battlefield, up to 2" from the centre line.

Magic Magic Banner (up to 100pts)

Unit size 5–155–1510–2010–20 Max per army 1122

Elf Bolt Thrower

War Machine

50 pts

Skill
4
Power
3
Defense
4
Attacks
2
Wounds
5
Discipline
8
  • ranged AttackBolt ThrowerRange 48. 3x Power 6.propertyLethal ShotsThis units ranged attack deals 2x wounds against multiwound targets.propertyCrewed WeaponAlways counts as being in Cover. -2 Defense in Close Combat. Unit can't charge.propertyReposition+6 Movement this turn.
Max per army 1136 Counts as ½ a unit in its section

Fast Attack

0–2 units0–2 units0–3 units0–4 units

Elf Lancers

Cavalry · Move 16"

21 pts / model

Skill
4
Power
3
Defense
3
Attacks
2
Wounds
2
Discipline
8
  • weapon SetLance and Shield+1 Defense. Charge Bonus: +2 PowerpropertySwift+1 MovementpropertyHeavy Armor-1 Movement. +1 Defense

Magic Magic Banner (up to 100pts)

Unit size 5–105–105–105–15

Elf Reavers

Cavalry · Move 16"

16 pts / model

Skill
4
Power
3
Defense
3
Attacks
2
Wounds
2
Discipline
8
  • weapon SetHand WeaponCharge Bonus: +1 Powerranged AttackShortbowsRange: 20. Power 3.propertySwift+1 Movement

Magic Magic Banner (up to 50pts)

Unit size 5–105–105–105–15

Elf Chariot

Chariot · Move 16"

55 pts

Skill
4
Power
3
Defense
5
Attacks
3
Wounds
5
Discipline
8
  • weapon SetHand WeaponCharge Bonus: +1 PowerpropertyCrushing ChargeCharge Bonus: +2 Power +2 AttackspropertySwift+1 Movement
  • Options ranged AttackBows · 5 ptsRange: 20. 2x Power 3.
Max per army 2223 Counts as ½ a unit in its section

Giant Eagle

Monstrous Infantry · Move 12"

55 pts

Skill
4
Power
4
Defense
4
Attacks
3
Wounds
4
Discipline
9
  • weapon SetClawsCharge Bonus: +1 PowerpropertyFlyingFly Speed 20. Ignore Terrain.
Max per army 1123 Counts as ½ a unit in its section

Dragon Knights

Cavalry · Move 16"

25 pts / model

Skill
5
Power
4
Defense
3
Attacks
2
Wounds
2
Discipline
9
  • weapon SetHand Weapon and Shield+1 Defense. Charge Bonus: +1 Power orweapon SetLance and Shield · 2 pts per model+1 Defense. Charge Bonus: +2 Power
  • propertySwift+1 MovementpropertyHeavy Armor-1 Movement. +1 DefensepropertyElven MasteryRe-roll missed Attack Rolls.

Magic Magic Banner (up to 100pts)

Unit size 555–105–10 Max per army 1122