Abyssal Champion
Infantry · Move 8"
60 pts
- Skill
- 5
- Power
- 4
- Defense
- 4
- Attacks
- 3
- Wounds
- 3
- Discipline
- 9
- weapon SetHand Weapon and Shield+1 Defense. Charge Bonus: +1 Power orweapon SetGreatweapon · 5 pts+1 Power. Charge Bonus: +1 Power. orweapon SetTwo Hand Weapons · 5 pts+1 Attack
- propertyAbyssal Armor+1 to Damage Savescommander AbilityDemonic PossessionGain +3 Attacks this turm. Lose 1 Wound.
Magic Magic Weapon/Item
Leads Northmen Axe, Abyssal Warriors, Abyssal Knights, Abyssal Chariot, Manticore, Abyssal Dragon (not in Warband)