ArmiesDLC · Deepwood Guardians

Deepwood Guardians

Elven rangers and ancient forest spirits who fight from the trees and vanish into them.

13 units · How army lists work

Deepwood Noble
Army size

Commanders

1 commander1–2 commanders1–2 commanders1–3 commanders

Deepwood Noble

Infantry · Move 8"

50 pts

Skill
5
Power
4
Defense
3
Attacks
3
Wounds
3
Discipline
9
  • weapon SetHand Weapon and Shield+1 Defense. Charge Bonus: +1 Power orweapon SetGreatweapon · 5 pts+1 Power. Charge Bonus: +1 Power. orweapon SetTwo Hand Weapons · 5 pts+1 Attack
  • propertySwift+1 MovementpropertyElven AccuracyRe-roll missed Ranged Attack Rolls.commander AbilityHunters CallAll your units have +1 Skill for one turn.
  • Options ranged AttackHunters Bow · 10 ptsRange: 30. 3x Power 3.

Magic Magic Weapon/Item

Leads Deepwood Guard, Deepwood Archers, Deepwood Chariot, Deepwood Riders, Gryphon, Forest Dragon (not in Warband)

Max per army no limit1no limitno limit

Deepwood Druid

Infantry · Move 8"

60 pts

Skill
4
Power
3
Defense
3
Attacks
2
Wounds
3
Discipline
8
  • propertySwift+1 Movement

Spells Choose 1 cantrip: spellRegrowthRestore D3 wounds to a Forest Spirit unit., spellWildformCaster has +1 Power, +1 Defense and +2 Attacks for one turn., spellDivine FavourTarget unit gets +1 Skill and rerolls failed Discipline tests for one turn., spellShroudTarget unit counts as being in Cover against ranged attacks until it's next combat.. Choose 1 spell: spellArcane WebReduce target units movement speed to 0 for one turn., spellThousand Mouths3D6 Power 1 hits. Range 18., spellRadiant ShieldTarget unit rerolls failed damage saves for one turn..

Magic Magic Item

Leads Deepwood Archers, Deepwood Guard, Deepwood Chariot, Deepwood Riders, Gryphon, Forest Dragon (not in Warband)

Max per army 1123

Treant Elder

Large Monster · Move 12" · Fights alone

150 pts

Skill
4
Power
6
Defense
6
Attacks
6
Wounds
8
Discipline
10
  • propertyFearlessIgnores all penalties to Discipline tests.propertyForest SpiritA spirit of nature. Ignores Difficult Terrain.propertyBarkskin-1 Movement. +1 Defensecommander AbilityTake RootFor one turn, reduce move speed to zero. Re-roll failed damage saves and discipline tests. Activate once per battle.

Magic Magic Weapon/Item

Max per army 1123

Mounts

Taken by commanders as their retinue

Forest Dragon

Large Monster · Move 12"

125 pts

Skill
5
Power
6
Defense
5
Attacks
5
Wounds
7
Discipline
9
  • weapon SetFangsCharge Bonus: +1 Powerranged AttackFire BreathRange 12. 2D3 Power 5.propertyFlyingFly Speed 20. Ignore Terrain.
Max per army no limit1no limitno limit

Gryphon

Monstrous Infantry · Move 12"

55 pts

Skill
4
Power
5
Defense
5
Attacks
3
Wounds
5
Discipline
8
  • weapon SetClawsCharge Bonus: +1 PowerpropertyFlyingFly Speed 20. Ignore Terrain.
Max per army 11no limitno limit

Battle Line

1–3 units2–3 units2–5 units3–7 units

Deepwood Guard

Infantry · Move 8"

7 pts / model

Skill
4
Power
3
Defense
3
Attacks
1
Wounds
1
Discipline
8
  • weapon SetSpear and Shield+1 Defense. Extra Rank supporting attacks when not charging.propertySwift+1 Movement

Magic Magic Banner (up to 50pts)

Unit size 10–2112–2115–2515–25

Dryads

Large Infantry · Move 8"

14 pts / model

Skill
3
Power
4
Defense
4
Attacks
1
Wounds
2
Discipline
10
  • weapon SetClawsCharge Bonus: +1 PowerpropertyBarkskin-1 Movement. +1 DefensepropertyForest SpiritA spirit of nature. Ignores Difficult Terrain.

Magic Magic Banner (up to 100pts)

Unit size 8–158–158–208–20 Max per army 1123

Deepwood Dancers

Infantry · Move 8"

11 pts / model

Skill
5
Power
3
Defense
3
Attacks
1
Wounds
1
Discipline
8
  • weapon SetTwo Hand Weapons+1 AttackpropertySwift+1 MovementpropertyElven MasteryRe-roll missed Attack Rolls.propertyScoutIgnore movement penalties from Difficult Terrain

Magic Magic Banner (up to 100pts)

Unit size 10–1810–1810–2115–25 Max per army 1123

Ranged Support

0–1 unit0–1 unit0–2 units0–3 units

Deepwood Archers

Infantry · Move 8"

10 pts / model

Skill
4
Power
3
Defense
3
Attacks
1
Wounds
1
Discipline
8
  • ranged AttackLongbowsRange: 30. Power 3.propertySwift+1 MovementpropertyScoutIgnore movement penalties from Difficult Terrain

Magic Magic Banner (up to 50pts)

Unit size 10–2010–2010–2515–25

Deepwood Rangers

Infantry · Move 8"

15 pts / model

Skill
4
Power
3
Defense
3
Attacks
1
Wounds
1
Discipline
9
  • weapon SetTwo Hand Weapons+1 Attackranged AttackLongbowsRange: 30. Power 3.propertySwift+1 MovementpropertyScoutIgnore movement penalties from Difficult TerrainpropertyAmbusherDeploys anywhere on your half of the battlefield, up to 2" from the centre line.propertyElven AccuracyRe-roll missed Ranged Attack Rolls.

Magic Magic Banner (up to 100pts)

Unit size 5–155–1510–2010–20 Max per army 1122

Fast Attack

0–1 unit0–1 unit0–2 units0–3 units

Deepwood Riders

Cavalry · Move 16"

17 pts / model

Skill
4
Power
3
Defense
3
Attacks
2
Wounds
2
Discipline
8
  • weapon SetHand WeaponCharge Bonus: +1 Power orweapon SetHand Weapon and Shield · 2 pts per model+1 Defense. Charge Bonus: +1 Power
  • ranged AttackShortbowsRange: 20. Power 3.propertySwift+1 Movement

Magic Magic Banner (up to 50pts)

Unit size 5–105–105–105–15

Deepwood Chariot

Chariot · Move 16"

55 pts

Skill
4
Power
3
Defense
5
Attacks
3
Wounds
5
Discipline
8
  • weapon SetHand WeaponCharge Bonus: +1 Powerranged AttackBowsRange: 20. 2x Power 3.propertyCrushing ChargeCharge Bonus: +2 Power +2 AttackspropertySwift+1 Movement
Max per army 2223 Counts as ½ a unit in its section

Giant Eagle

Monstrous Infantry · Move 12"

55 pts

Skill
4
Power
4
Defense
4
Attacks
3
Wounds
4
Discipline
9
  • weapon SetClawsCharge Bonus: +1 PowerpropertyFlyingFly Speed 20. Ignore Terrain.
Max per army 1123 Counts as ½ a unit in its section

Stag Riders

Cavalry · Move 16"

22 pts / model

Skill
4
Power
4
Defense
4
Attacks
2
Wounds
2
Discipline
8
  • weapon SetHornsCharge Bonus: +1 Power, +1 AttackpropertySwift+1 Movement

Magic Magic Banner (up to 100pts)

Unit size 5–105–105–105–15

Forest Guardians

0–1 unit0–1 unit0–2 units0–3 units

Treant

Large Monster · Move 12"

100 pts

Skill
4
Power
6
Defense
6
Attacks
5
Wounds
8
Discipline
10
  • propertyFearlessIgnores all penalties to Discipline tests.propertyForest SpiritA spirit of nature. Ignores Difficult Terrain.propertyBarkskin-1 Movement. +1 Defense
Max per army 1122