Armies

Greenskin Tribes

A howling tide of orcs and goblins. Brutal in melee, unreliable in everything else.

15 units · How army lists work

War Chief
Army size

Commanders

1 commander1–2 commanders1–2 commanders1–3 commanders

War Chief

Large Infantry · Move 8"

50 pts

Skill
4
Power
4
Defense
4
Attacks
3
Wounds
3
Discipline
7
  • weapon SetHand Weapon and Shield+1 Defense. Charge Bonus: +1 Power orweapon SetGreatweapon · 5 pts+1 Power. Charge Bonus: +1 Power. orweapon SetTwo Hand Weapons · 5 pts+1 Attack
  • commander AbilityWarcryAll your units have +1 Power for one turn.

Magic Magic Weapon/Item

Leads Orc Warriors, Orc Brutes, Boar Riders, Orc Boar Chariot, Wyvern

Max per army no limit1no limitno limit

Goblin Shaman

Infantry · Move 8"

50 pts

Skill
3
Power
3
Defense
3
Attacks
2
Wounds
3
Discipline
6

Spells Choose 1 cantrip: spellShadow Bolt3 x Power 3 hits. Range: 18., spellShroudTarget unit counts as being in Cover against ranged attacks until it's next combat., spellWildformCaster has +1 Power, +1 Defense and +2 Attacks for one turn.. Choose 1 spell: spellPrimal FuryTarget unit has +1 Power and rerolls missed Attack Rolls for one turn., spellThousand Mouths3D6 Power 1 hits. Range 18., spellHex Of RuinTarget unit has -2 Defense for one turn..

Magic Magic Item

Leads Goblin Shortbows, Goblin Mob, Goblin Spear Mob, Goblin Wolf Riders, Orc Boar Chariot, Giant Spider

Max per army no limit1no limitno limit

Goblin King

Large Infantry · Move 8"

40 pts

Skill
4
Power
4
Defense
3
Attacks
3
Wounds
3
Discipline
7
  • weapon SetHand Weapon and Shield+1 Defense. Charge Bonus: +1 Power orweapon SetGreatweapon · 5 pts+1 Power. Charge Bonus: +1 Power. orweapon SetTwo Hand Weapons · 5 pts+1 Attack
  • commander AbilityPower Of ManyAll your Goblins are Fearless for one turn. Activate once per battle.

Magic Magic Weapon/Item

Leads Goblin Mob, Goblin Spear Mob, Goblin Wolf Riders, Orc Boar Chariot, Goblin Shortbows, Giant Spider

Max per army no limit1no limitno limit

Mounts

Taken by commanders as their retinue

Wyvern

Monstrous Infantry · Move 12"

55 pts

Skill
3
Power
5
Defense
5
Attacks
4
Wounds
5
Discipline
6
  • weapon SetFangsCharge Bonus: +1 PowerpropertyFlyingFly Speed 20. Ignore Terrain.

Giant Spider

Large Monster (long base) · Move 12"

60 pts

Skill
4
Power
4
Defense
5
Attacks
5
Wounds
6
Discipline
7
  • weapon SetFangsCharge Bonus: +1 PowerpropertyFearlessIgnores all penalties to Discipline tests.propertyScoutIgnore movement penalties from Difficult TerrainpropertyPoisoned AttacksEnemies re-roll 6s on Damage Saves.spellWebReduce an enemy units Move Speed by 4. Range 12.

Battle Line

1–3 units2–3 units2–5 units3–7 units

Orc Warriors

Large Infantry · Move 8"

6 pts / model

Skill
3
Power
4
Defense
3
Attacks
1
Wounds
1
Discipline
6
  • weapon SetHand Weapon and Shield+1 Defense. Charge Bonus: +1 Power orweapon SetTwo Hand Weapons · 1 pts per model+1 Attack

Magic Magic Banner (up to 50pts)

Unit size 10–2112–2515–3015–36

Orc Brutes

Large Infantry · Move 8"

9 pts / model

Skill
3
Power
4
Defense
4
Attacks
1
Wounds
1
Discipline
7
  • weapon SetGreatweapon+1 Power. Charge Bonus: +1 Power.propertyHeavy Armor-1 Movement. +1 DefensepropertyBodyguardIf a Commander is part of this unit it re-rolls failed Discipline tests.

Magic Magic Banner (up to 100pts)

Unit size 10–1810–1812–2515–25 Max per army 1123

Goblin Mob

Infantry · Move 8"

4 pts / model

Skill
3
Power
3
Defense
2
Attacks
1
Wounds
1
Discipline
5
  • weapon SetHand Weapon and Shield+1 Defense. Charge Bonus: +1 Power

Magic Magic Banner (up to 50pts)

Unit size 15–2418–2415–3015–36

Goblin Spear Mob

Infantry · Move 8"

4 pts / model

Skill
3
Power
3
Defense
2
Attacks
1
Wounds
1
Discipline
5
  • weapon SetSpear and Shield+1 Defense. Extra Rank supporting attacks when not charging.

Magic Magic Banner (up to 50pts)

Unit size 15–2418–2415–3015–36

Raiders

0–1 unit0–2 units0–2 units0–3 units

Boar Riders

Cavalry · Move 16"

19 pts / model

Skill
3
Power
4
Defense
4
Attacks
2
Wounds
2
Discipline
6
  • weapon SetHand Weapon and Shield+1 Defense. Charge Bonus: +1 Power

Magic Magic Banner (up to 100pts)

Unit size 5–105–105–155–20

Goblin Wolf Riders

Cavalry · Move 16"

12 pts / model

Skill
3
Power
3
Defense
2
Attacks
2
Wounds
2
Discipline
5
  • weapon SetHand Weapon and Shield+1 Defense. Charge Bonus: +1 PowerpropertySwift+1 Movement
  • Options ranged AttackShortbows · 2 pts per modelRange: 20. Power 3.

Magic Magic Banner (up to 50pts)

Unit size 5–105–105–155–20

Orc Boar Chariot

Chariot · Move 16"

55 pts

Skill
3
Power
4
Defense
5
Attacks
3
Wounds
5
Discipline
6
  • weapon SetHand WeaponCharge Bonus: +1 PowerpropertyCrushing ChargeCharge Bonus: +2 Power +2 Attacks
Max per army 2224 Counts as ½ a unit in its section

Ranged Support

0–1 unit0–1 unit0–2 units0–3 units

Goblin Shortbows

Infantry · Move 8"

6 pts / model

Skill
3
Power
3
Defense
2
Attacks
1
Wounds
1
Discipline
5
  • ranged AttackShortbowsRange: 20. Power 3.

Magic Magic Banner (up to 50pts)

Unit size 15–2115–2115–2515–25

Goblin Bolt Throwers

War Machine

40 pts

Skill
3
Power
3
Defense
4
Attacks
2
Wounds
5
Discipline
5
  • ranged AttackBolt ThrowerRange 48. 3x Power 6.propertyLethal ShotsThis units ranged attack deals 2x wounds against multiwound targets.propertyCrewed WeaponAlways counts as being in Cover. -2 Defense in Close Combat. Unit can't charge.propertyReposition+6 Movement this turn.
Max per army 2246 Counts as ½ a unit in its section

Goblin Stonethrower

War Machine

50 pts

Skill
3
Power
3
Defense
4
Attacks
2
Wounds
5
Discipline
5
  • ranged AttackCatapultRange 48. 2D3 hits, Power 5.propertyCrewed WeaponAlways counts as being in Cover. -2 Defense in Close Combat. Unit can't charge.propertyReposition+6 Movement this turn.

Big Stuff

0–1 unit0–1 unit0–3 units0–5 units

Trolls

Monstrous Infantry · Move 12"

30 pts / model

Skill
3
Power
4
Defense
5
Attacks
3
Wounds
3
Discipline
6
  • weapon SetGreatweapon+1 Power. Charge Bonus: +1 Power.propertyRegenerationHeals all missing wounds at end of turn.
Unit size 3–43–43–83–12 Max per army 1123

Giant

Large Monster · Move 12"

100 pts

Skill
3
Power
6
Defense
6
Attacks
5
Wounds
8
Discipline
9
  • weapon SetHand WeaponCharge Bonus: +1 PowerpropertyFearlessIgnores all penalties to Discipline tests.
Max per army 1112