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Knights of Avalon


Commanders Min: 1 Max: 1


Infantry
Maiden
Spellcaster(2), Magic Item,
Aura of ProtectionMaiden and retinue rerolls 1s on Damage Saves.
4 3 3 2 3 8 Skill Power Defense Attacks Wounds Discipline
Cost: 60 pts

Retinue Options: Knight Aspirants, Sword Militia, Halberd Militia, Spear Militia, Longbowmen, Pegasus, Unicorn Spell Options: Divine Favour, Radiant Shield, Frost Ward, Shroud, Arcane Web

Infantry Large
Paladin
Hand Weapon and Shield+1 Defense. Charge Bonus: +1 Power
or
Lance and Shield (5 pts)+1 Defense. Charge Bonus: +2 Power
or
Greatweapon (5 pts)+1 Power. Charge Bonus: +1 Power.
,
Heavy Armor-1 Movement. +1 Defense
, Spellcaster(2), Magic Weapon/Item,
Aura of VengeancePaladin and retinue rerolls 1s on Attack Rolls.
4 4 3 3 3 9 Skill Power Defense Attacks Wounds Discipline
Cost: 50 pts

Retinue Options: Knight Aspirants, Sworn Knights, Kings Guard, Pegasus, Hippogryph Spell Options: Holy Blade, Divine Favour, Shroud


Mounts


Monstrous Infantry
Hippogryph
ClawsCharge Bonus: +1 Power
,
FlyingFly Speed 20. Ignore Terrain.
4 5 5 3 5 8 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 55 pts Unit Size: : 1 Max Count: : 1
Monstrous Infantry
Pegasus
HoovesCharge Bonus: +1 Power
,
FlyingFly Speed 20. Ignore Terrain.
3 4 4 3 4 8 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 40 pts Unit Size: : 1 Max Count: : 1
Monstrous Infantry
Unicorn
HoovesCharge Bonus: +1 Power
,
FeyReroll all sucessful Attack and Ranged Attack rolls against this unit. Ignores Difficult Terrain.
,
Swift+1 Movement
4 4 4 3 5 9 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 35 pts Unit Size: : 1


Battle Line Min: 1 Max: 3


Infantry
Sword Militia
Hand Weapon and Shield+1 Defense. Charge Bonus: +1 Power
, Magic Banner (up to 50pts)
3 3 3 1 1 7 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 6 pts Unit Size: : 10-21
Infantry
Peasant Mob
Hand WeaponCharge Bonus: +1 Power
, Magic Banner (up to 50pts)
2 3 3 1 1 6 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 4 pts Unit Size: : 15-21
Infantry
Halberd Militia
HalberdDamage Saves against this weapon are never better than 4+.
, Magic Banner (up to 50pts)
3 3 3 1 1 7 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 6 pts Unit Size: : 10-21
Infantry
Spear Militia
Spear and Shield+1 Defense. Extra Rank supporting attacks when not charging.
, Magic Banner (up to 50pts)
3 3 3 1 1 7 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 6 pts Unit Size: : 10-21


Fast Attack Min: 0 Max: 2


Cavalry Lance
Knight Aspirants
Lance and Shield+1 Defense. Charge Bonus: +2 Power
,
Heavy Armor-1 Movement. +1 Defense
, Magic Banner (up to 50pts),
Horse MastersIgnores movement penalty from Heavy Armor. When deployed 3 wide, models in flanks can attack as if in the front rank.
3 3 3 2 2 7 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 18 pts Unit Size: : 6-9
Cavalry
Mounted Hunters
Hand WeaponCharge Bonus: +1 Power
,
ShortbowsRange: 20. Power 3.
,
AmbusherUnit can be deployed anywhere on its owners side of the table.
3 3 3 2 2 7 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 19 pts Unit Size: : 5-10
Cavalry Lance
Sworn Knights
Lance and Shield+1 Defense. Charge Bonus: +2 Power
,
Heavy Armor-1 Movement. +1 Defense
, Magic Banner (up to 100pts),
BodyguardIf a Commander is part of this unit it re-rolls failed Discipline tests.
,
Horse MastersIgnores movement penalty from Heavy Armor. When deployed 3 wide, models in flanks can attack as if in the front rank.
4 3 3 2 2 8 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 20 pts Unit Size: : 6-9
Hounds
Hunting Dogs
FangsCharge Bonus: +1 Power
3 3 3 1 1 5 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 6 pts Unit Size: : 5-10 Max Count: : 2


Ranged Support Min: 0 Max: 1


Infantry
Hunters
Hand WeaponCharge Bonus: +1 Power
,
ShortbowsRange: 20. Power 3.
,
ScoutIgnore movement penalties from Difficult Terrain
,
AmbusherUnit can be deployed anywhere on its owners side of the table.
3 3 3 1 1 7 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 7 pts Unit Size: : 10-15
War Machine
Trebuchet
CatapultRange 48. 2D3 hits, Power 5.
,
Crewed WeaponAlways counts as being in Cover. -2 Defense in Close Combat. Unit can't charge.
,
Reposition+6 Movement this turn.
3 3 5 2 5 7 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 55 pts Unit Size: : 1 Max Count: : 1
Infantry
Longbowmen
LongbowsRange: 30. Power 3.
, Magic Banner (up to 50pts)
3 3 3 1 1 7 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 8 pts Unit Size: : 10-15


Elites Min: 0 Max: 1


Cavalry Lance
Kings Guard
Lance and Shield+1 Defense. Charge Bonus: +2 Power
,
Heavy Armor-1 Movement. +1 Defense
, Magic Banner (up to 100pts),
BodyguardIf a Commander is part of this unit it re-rolls failed Discipline tests.
,
Horse MastersIgnores movement penalty from Heavy Armor. When deployed 3 wide, models in flanks can attack as if in the front rank.
,
FearlessIgnores all penalties to Discipline tests.
5 4 4 2 2 9 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 25 pts Unit Size: : 6 Max Count: : 1
Monstrous Infantry
Pegasus Knights
Lance and Shield+1 Defense. Charge Bonus: +2 Power
,
FlyingFly Speed 20. Ignore Terrain.
, Magic Banner (up to 100pts),
Heavy Armor-1 Movement. +1 Defense
4 3 3 3 2 8 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 28 pts Unit Size: : 3-4 Max Count: : 1