Dwarf Holds
Commanders Min: 1 Max: 1
Infantry
Dwarf Foreman
Hand Weapon and Shield (5 pts)+1 Defense. Charge Bonus: +1 Power
or Greatweapon (10 pts)+1 Power. Charge Bonus: +1 Power.
, Sturdy-1 Movement. Ignore the movement penalty from Heavy Armor.
, Shield WallActivate once per battle. Commander and Retinue rerolls Damage Saves until end of turn.
, Magic Weapon/Item 4 4 4 3 3 9 Skill Power Defense Attacks Wounds Discipline
Cost: 50 pts
Retinue Options: Dwarf Warriors, Dwarf Miners, Dwarf Veterans
Infantry
Ranger Captain
Two Hand Weapons (5 pts)+1 Attack
or Greatweapon (10 pts)+1 Power. Charge Bonus: +1 Power.
, Marksman Rifle (10 pts)Range 48. 2x Power 4.
, Sturdy-1 Movement. Ignore the movement penalty from Heavy Armor.
, Hunters Call+4 Move Speed to all infantry units this turn. Activate once per battle.
, AmbusherUnit can be deployed anywhere on it's owners side of the table.
, Magic Weapon/Item 4 4 4 3 3 8 Skill Power Defense Attacks Wounds Discipline
Cost: 50 pts
Retinue Options: Dwarf Crossbows, Dwarf Rangers, Dwarf Handguns
Infantry
Dwarf Engineer
Hand Weapon and Shield (5 pts)+1 Defense. Charge Bonus: +1 Power
or Greatweapon (10 pts)+1 Power. Charge Bonus: +1 Power.
, Dwarf Pistol (10 pts)Range 18. 2x Power 4.
, Sturdy-1 Movement. Ignore the movement penalty from Heavy Armor.
, Mechanical ExpertiseTarget Warmachine gets +2 Defense and rerolls 1s on Ranged Attack rolls this battle.
, Magic Weapon/Item 4 3 4 2 3 9 Skill Power Defense Attacks Wounds Discipline
Cost: 45 pts
Retinue Options: Dwarf Crossbows, Dwarf Handguns, Flying Machine
Battle Line Min: 1 Max: 3
Infantry
Dwarf Warriors
Hand Weapon and Shield+1 Defense. Charge Bonus: +1 Power
or Greatweapon+1 Power. Charge Bonus: +1 Power.
, Sturdy-1 Movement. Ignore the movement penalty from Heavy Armor.
3 3 4 1 1 8 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 7 pts Unit Size: : 10-25
Infantry
Dwarf Veterans
Hand Weapon and Shield+1 Defense. Charge Bonus: +1 Power
or Greatweapon+1 Power. Charge Bonus: +1 Power.
, Sturdy-1 Movement. Ignore the movement penalty from Heavy Armor.
, FearlessIgnores all penalties to Discipline tests.
, Magic Banner (up to 100pts) 4 3 4 1 1 8 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 9 pts Unit Size: : 10-18 Max Count: : 1
Infantry
Dwarf Miners
Greatweapon+1 Power. Charge Bonus: +1 Power.
, Explosive Charges (25 pts)Range 8. 1D6 power 4.
, Sturdy-1 Movement. Ignore the movement penalty from Heavy Armor.
, Magic Banner (up to 50pts), AmbusherUnit can be deployed anywhere on it's owners side of the table.
3 3 4 1 1 8 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 7 pts Unit Size: : 10-21 Max Count: : 1
Ranged Support Min: 0 Max: 1
Infantry
Dwarf Crossbows
CrossbowsRange: 30. Power 3.
, Sturdy-1 Movement. Ignore the movement penalty from Heavy Armor.
, Magic Banner (up to 50pts) 3 3 4 1 1 8 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 9 pts Unit Size: : 10-15
Infantry
Dwarf Handguns
HandgunsRange: 24. Power 4.
, Sturdy-1 Movement. Ignore the movement penalty from Heavy Armor.
, Magic Banner (up to 50pts) 3 3 4 1 1 8 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 9 pts Unit Size: : 10-15
Infantry
Dwarf Rangers
Greatweapon+1 Power. Charge Bonus: +1 Power.
or Two Hand Weapons+1 Attack
, CrossbowsRange: 30. Power 3.
, Sturdy-1 Movement. Ignore the movement penalty from Heavy Armor.
, ScoutIgnore Difficult Terrain
, Magic Banner (up to 100pts) 4 3 4 1 1 8 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 12 pts Unit Size: : 10-15 Max Count: : 1
War Machine
Dwarf Cannon
CannonRange 48. D3 hits, Power 8.
, Sturdy-1 Movement. Ignore the movement penalty from Heavy Armor.
, Lethal ShotsThis units ranged attack deals 2x wounds against multiwound targets.
, Protected CrewUnit counts as being in Cover. (-1 to Ranged attack rolls against it).
3 3 5 2 5 8 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 50 pts Unit Size: : 1 Max Count: : 1
War Machine
Dwarf Bolt Thrower
Bolt ThrowerRange 48. 3x Power 6.
, Sturdy-1 Movement. Ignore the movement penalty from Heavy Armor.
, Lethal ShotsThis units ranged attack deals 2x wounds against multiwound targets.
, Protected CrewUnit counts as being in Cover. (-1 to Ranged attack rolls against it).
3 3 4 2 5 8 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 45 pts Unit Size: : 1 Max Count: : 1
War Machine
Dwarf Stonethrower
CatapultRange 48. 2D3 hits, Power 5.
, Sturdy-1 Movement. Ignore the movement penalty from Heavy Armor.
, Protected CrewUnit counts as being in Cover. (-1 to Ranged attack rolls against it).
3 3 5 2 5 8 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 55 pts Unit Size: : 1
Elites Min: 0 Max: 1
Infantry
Dwarf Berserkers
Two Hand Weapons+1 Attack
, FrenzyRe-roll missed Attack Rolls in the first round of combat.
, Sturdy-1 Movement. Ignore the movement penalty from Heavy Armor.
, Magic Banner (up to 100pts) 3 4 4 1 1 8 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 10 pts Unit Size: : 10-15
Infantry
Deep Guard
Hand Weapon and Shield+1 Defense. Charge Bonus: +1 Power
or Greatweapon+1 Power. Charge Bonus: +1 Power.
, Sturdy-1 Movement. Ignore the movement penalty from Heavy Armor.
, Masterwork Armor +1 to Damage Saves
, Magic Banner (up to 100pts) 4 4 4 1 1 9 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 12 pts Unit Size: : 10-15
Machines of War Min: 0 Max: 1
War Machine
Inferno Cannon
Inferno CannonRange 16. 3D3 Power 5.
, Sturdy-1 Movement. Ignore the movement penalty from Heavy Armor.
, Protected CrewUnit counts as being in Cover. (-1 to Ranged attack rolls against it).
3 3 5 2 5 8 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 75 pts Unit Size: : 1 Max Count: : 1
War Machine
Dwarf Flying Machine
Ramming SpeedCharge Bonus: +1 Power
, Steam GunRange 12. 2D3 Power 3.
, FlyingFly Speed 20. Ignore Terrain.
3 4 4 4 5 8 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 65 pts Unit Size: : 1 Max Count: : 1