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Dwarf Holds


Commanders Min: 1 Max: 1


Infantry
Dwarf Foreman
Hand Weapon and Shield (5 pts)+1 Defense. Charge Bonus: +1 Power
or
Greatweapon (10 pts)+1 Power. Charge Bonus: +1 Power.
,
Sturdy-1 Movement. Ignore the movement penalty from Heavy Armor.
,
Shield WallActivate once per battle. Commander and Retinue rerolls Damage Saves until end of turn.
, Magic Weapon/Item
4 4 4 3 3 9 Skill Power Defense Attacks Wounds Discipline
Cost: 50 pts

Retinue Options: Dwarf Warriors, Dwarf Miners, Dwarf Veterans

Infantry
Ranger Captain
Two Hand Weapons (5 pts)+1 Attack
or
Greatweapon (10 pts)+1 Power. Charge Bonus: +1 Power.
,
Marksman Rifle (10 pts)Range 48. 2x Power 4.
,
Sturdy-1 Movement. Ignore the movement penalty from Heavy Armor.
,
Hunters Call+4 Move Speed to all infantry units this turn. Activate once per battle.
,
AmbusherUnit can be deployed anywhere on it's owners side of the table.
, Magic Weapon/Item
4 4 4 3 3 8 Skill Power Defense Attacks Wounds Discipline
Cost: 50 pts

Retinue Options: Dwarf Crossbows, Dwarf Rangers, Dwarf Handguns

Infantry
Dwarf Engineer
Hand Weapon and Shield (5 pts)+1 Defense. Charge Bonus: +1 Power
or
Greatweapon (10 pts)+1 Power. Charge Bonus: +1 Power.
,
Dwarf Pistol (10 pts)Range 18. 2x Power 4.
,
Sturdy-1 Movement. Ignore the movement penalty from Heavy Armor.
,
Mechanical ExpertiseTarget Warmachine gets +2 Defense and rerolls 1s on Ranged Attack rolls this battle.
, Magic Weapon/Item
4 3 4 2 3 9 Skill Power Defense Attacks Wounds Discipline
Cost: 45 pts

Retinue Options: Dwarf Crossbows, Dwarf Handguns, Flying Machine


Battle Line Min: 1 Max: 3


Infantry
Dwarf Warriors
Hand Weapon and Shield+1 Defense. Charge Bonus: +1 Power
or
Greatweapon+1 Power. Charge Bonus: +1 Power.
,
Sturdy-1 Movement. Ignore the movement penalty from Heavy Armor.
3 3 4 1 1 8 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 7 pts Unit Size: : 10-25
Infantry
Dwarf Veterans
Hand Weapon and Shield+1 Defense. Charge Bonus: +1 Power
or
Greatweapon+1 Power. Charge Bonus: +1 Power.
,
Sturdy-1 Movement. Ignore the movement penalty from Heavy Armor.
,
FearlessIgnores all penalties to Discipline tests.
, Magic Banner (up to 100pts)
4 3 4 1 1 8 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 9 pts Unit Size: : 10-18 Max Count: : 1
Infantry
Dwarf Miners
Greatweapon+1 Power. Charge Bonus: +1 Power.
,
Explosive Charges (25 pts)Range 8. 1D6 power 4.
,
Sturdy-1 Movement. Ignore the movement penalty from Heavy Armor.
, Magic Banner (up to 50pts),
AmbusherUnit can be deployed anywhere on it's owners side of the table.
3 3 4 1 1 8 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 7 pts Unit Size: : 10-21 Max Count: : 1


Ranged Support Min: 0 Max: 1


Infantry
Dwarf Crossbows
CrossbowsRange: 30. Power 3.
,
Sturdy-1 Movement. Ignore the movement penalty from Heavy Armor.
, Magic Banner (up to 50pts)
3 3 4 1 1 8 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 9 pts Unit Size: : 10-15
Infantry
Dwarf Handguns
HandgunsRange: 24. Power 4.
,
Sturdy-1 Movement. Ignore the movement penalty from Heavy Armor.
, Magic Banner (up to 50pts)
3 3 4 1 1 8 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 9 pts Unit Size: : 10-15
Infantry
Dwarf Rangers
Greatweapon+1 Power. Charge Bonus: +1 Power.
or
Two Hand Weapons+1 Attack
,
CrossbowsRange: 30. Power 3.
,
Sturdy-1 Movement. Ignore the movement penalty from Heavy Armor.
,
ScoutIgnore Difficult Terrain
, Magic Banner (up to 100pts)
4 3 4 1 1 8 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 12 pts Unit Size: : 10-15 Max Count: : 1
War Machine
Dwarf Cannon
CannonRange 48. D3 hits, Power 8.
,
Sturdy-1 Movement. Ignore the movement penalty from Heavy Armor.
,
Lethal ShotsThis units ranged attack deals 2x wounds against multiwound targets.
,
Protected CrewUnit counts as being in Cover. (-1 to Ranged attack rolls against it).
3 3 5 2 5 8 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 50 pts Unit Size: : 1 Max Count: : 1
War Machine
Dwarf Bolt Thrower
Bolt ThrowerRange 48. 3x Power 6.
,
Sturdy-1 Movement. Ignore the movement penalty from Heavy Armor.
,
Lethal ShotsThis units ranged attack deals 2x wounds against multiwound targets.
,
Protected CrewUnit counts as being in Cover. (-1 to Ranged attack rolls against it).
3 3 4 2 5 8 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 45 pts Unit Size: : 1 Max Count: : 1
War Machine
Dwarf Stonethrower
CatapultRange 48. 2D3 hits, Power 5.
,
Sturdy-1 Movement. Ignore the movement penalty from Heavy Armor.
,
Protected CrewUnit counts as being in Cover. (-1 to Ranged attack rolls against it).
3 3 5 2 5 8 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 55 pts Unit Size: : 1


Elites Min: 0 Max: 1


Infantry
Dwarf Berserkers
Two Hand Weapons+1 Attack
,
FrenzyRe-roll missed Attack Rolls in the first round of combat.
,
Sturdy-1 Movement. Ignore the movement penalty from Heavy Armor.
, Magic Banner (up to 100pts)
3 4 4 1 1 8 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 10 pts Unit Size: : 10-15
Infantry
Deep Guard
Hand Weapon and Shield+1 Defense. Charge Bonus: +1 Power
or
Greatweapon+1 Power. Charge Bonus: +1 Power.
,
Sturdy-1 Movement. Ignore the movement penalty from Heavy Armor.
,
Masterwork Armor +1 to Damage Saves
, Magic Banner (up to 100pts)
4 4 4 1 1 9 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 12 pts Unit Size: : 10-15


Machines of War Min: 0 Max: 1


War Machine
Inferno Cannon
Inferno CannonRange 16. 3D3 Power 5.
,
Sturdy-1 Movement. Ignore the movement penalty from Heavy Armor.
,
Protected CrewUnit counts as being in Cover. (-1 to Ranged attack rolls against it).
3 3 5 2 5 8 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 75 pts Unit Size: : 1 Max Count: : 1
War Machine
Dwarf Flying Machine
Ramming SpeedCharge Bonus: +1 Power
,
Steam GunRange 12. 2D3 Power 3.
,
FlyingFly Speed 20. Ignore Terrain.
3 4 4 4 5 8 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 65 pts Unit Size: : 1 Max Count: : 1