Abyssal Legions
Commanders Min: 1 Max: 1
Infantry
Abyssal Champion
Hand Weapon and Shield (5 pts)+1 Defense. Charge Bonus: +1 Power
or Greatweapon (10 pts)+1 Power. Charge Bonus: +1 Power.
or Two Hand Weapons (10 pts)+1 Attack
, Abyssal Armor-1 Movement. +1 to Damage Saves
, Demonic PossessionActivate once per battle. +3 Attacks, -3 Skill this turn.
, Magic Weapon/Item 5 4 4 3 3 9 Skill Power Defense Attacks Wounds Discipline
Cost: 60 pts
Retinue Options: Northmen Axe, Abyssal Warriors, Abyssal Knights, Abyssal Chariot, Manticore, Abyssal Dragon
Infantry
Abyssal Sorcerer
Abyssal Armor-1 Movement. +1 to Damage Saves
, Magic Item, Spellcaster(2) 4 4 4 2 3 8 Skill Power Defense Attacks Wounds Discipline
Cost: 50 pts
Retinue Options: Northmen Axe, Northmen Horse, Abyssal Warriors, Abyssal Knights, Abyssal Chariot, Manticore, Abyssal Dragon Spell Options: Shadow Bolt, Fireball, Hex Of Ruin, Arcane Web
Mounts
Large Monster
Abyssal Dragon
FangsCharge Bonus: +1 Power
, Fire BreathRange 12. 2D3 Power 5.
, FlyingFly Speed 20. Ignore Terrain.
5 6 5 5 7 9 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 150 pts Unit Size: : 1
Monstrous Infantry
Manticore
ClawsCharge Bonus: +1 Power
, FlyingFly Speed 20. Ignore Terrain.
4 5 5 4 5 8 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 65 pts Unit Size: : 1
Battle Line Min: 1 Max: 3
Infantry
Northmen Axe
Hand Weapon and Shield+1 Defense. Charge Bonus: +1 Power
or Two Hand Weapons (1 pts)+1 Attack
, Magic Banner (up to 50pts) 3 3 3 1 1 7 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 6 pts Unit Size: : 10-25
Infantry Large
Abyssal Warriors
Hand Weapon and Shield+1 Defense. Charge Bonus: +1 Power
or HalberdDamage Saves against this weapon are never better than 4+.
or Greatweapon (1 pts)+1 Power. Charge Bonus: +1 Power.
or Two Hand Weapons (1 pts)+1 Attack
, Abyssal Armor-1 Movement. +1 to Damage Saves
, Magic Banner (up to 100pts) 4 4 4 2 1 8 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 16 pts Unit Size: : 10-21
Monstrous Infantry
Dragon Spawn
HalberdDamage Saves against this weapon are never better than 4+.
or Two Hand Weapons+1 Attack
or Greatweapon+1 Power. Charge Bonus: +1 Power.
, Scaly Skin-1 Movement. +1 Defense
4 4 4 3 4 8 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 50 pts Unit Size: : 3-4 Max Count: : 1
Fast Attack Min: 0 Max: 2
Cavalry
Northmen Horse
Hand Weapon and Shield+1 Defense. Charge Bonus: +1 Power
, Magic Banner (up to 50pts) 3 3 3 2 2 7 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 16 pts Unit Size: : 5-10
Cavalry
Abyssal Knights
Hand Weapon and Shield+1 Defense. Charge Bonus: +1 Power
or Greatweapon (3 pts)+1 Power. Charge Bonus: +1 Power.
, Abyssal Armor-1 Movement. +1 to Damage Saves
, Magic Banner (up to 100pts) 4 4 4 3 2 9 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 35 pts Unit Size: : 5
Cavalry
Abyssal Hounds
FangsCharge Bonus: +1 Power
3 4 3 2 1 6 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 10 pts Unit Size: : 5 Max Count: : 2
Chariot
Abyssal Chariot
Hand WeaponCharge Bonus: +1 Power
, Crushing ChargeCharge Bonus: +2 Power +2 Attacks
4 4 5 3 5 8 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 65 pts Unit Size: : 1 Max Count: : 1
Demonic Allies Min: 0 Max: 1
Large Monster
Arch Devil
Greatweapon+1 Power. Charge Bonus: +1 Power.
or Two Hand Weapons+1 Attack
, FearlessIgnores all penalties to Discipline tests.
, FrenzyRe-roll missed Attack Rolls in the first round of combat.
, FlyingFly Speed 20. Ignore Terrain.
5 5 5 6 6 10 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 150 pts Unit Size: : 1 Max Count: : 1
Infantry Large
Devil Spawn
Greatweapon+1 Power. Charge Bonus: +1 Power.
, Magic Banner (up to 100pts), FrenzyRe-roll missed Attack Rolls in the first round of combat.
, FearlessIgnores all penalties to Discipline tests.
4 4 3 2 1 10 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 17 pts Unit Size: : 10-15