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Setting up the table

SOVL can be played on any playing surface, usually a table. The standard dimensions (used in the digital version) are as follows:

Standard 40x60”
Large 48x72”

To make an interesting playing surface the table should be set up with some terrain features. There are no hard rules for how many features to use or how much of the table should be covered. Around 4-8 pieces while also leaving enough room to maneuver is usually a good number.

Terrain Types

Different types of terrain have different impacts on the battlefield.

Solid terrain like cliffs and buildings are Impassable and block movement completely.

Some features like forests and swamps can be traversed, but slow down movement. Any unit that enters or starts its turn inside Difficult Terrain reduces its movement by 25%. If a unit has less than 25% of its movement allowance left it’s not allowed to enter difficult terrain.

Terrain features like forests, cliffs, and buildings are tall enough to block Line of Sight for most units. Line of sight is needed to declare charges, use missile weapons, and for casting some spells.

Forest Difficult Terrain, blocks LOS
Cliff Impassable, blocks LOS
Building Impassable, blocks LOS
River/Lake Impassable
Swamp Difficult Terrain

Deployment Zones

In a regular game of SOVL the playing surface has 2 deployment zones laid out along the sides of the table. On a Standard table (40” across) the deployment zones are 8” deep, leaving 24” between them. When players deploy their units they have to be placed fully within their owners’ deployment zone!

After terrain placement both players roll 1d6. The player with the highest roll (re-roll ties) picks from the following:

  1. Choice of deployment zone. Choose which side to deploy your units on.
  2. Choice of starting initiative. Choose which player is the active player when the game starts.

The player with the lower result gets the remaining choice.

Deployment

There are two ways to deploy units in SOVL; Simultaneous and Alternating deployment.

Simultaneous Deployment is used in the digital version and can also be used when playing with miniatures if you have a screen that blocks the view of the opponent’s deployment zone. Both players deploy their entire army simultaneously, without any knowledge of the opponent’s positions. This deployment method is fast but can be less strategic.

Alternating Deployment instead has both players take turns deploying a single unit, with the player who chose deployment zone going first. When one player runs out the other player continues until all units are on the table.