Dead Nations
Commanders Min: 1 Max: 1

Wight Lord
Hand Weapon and Shield+1 Defense. Charge Bonus: +1 Power
or Greatweapon+1 Power. Charge Bonus: +1 Power.
, Heavy Armor-1 Movement. +1 Defense
, Reanimated-1 Movement. Never fails Discipline tests, loses D3 wounds on lost combat.
, Magic Weapon/Item, Eternal ReignReduce Crumble by 1. Regeneration (restore all lost wounds at end of turn).
, Unholy VigourIncrease the move speed of target Reanimated unit by 3 until its next combat.
4 4 4 3 3 10 Skill Power Defense Attacks Wounds Discipline

Cost: 50 pts
Retinue Options: Skeletons, Skeleton Spear, Zombies, Wights, Skeleton Knights, Bone Dragon

Vampire Knight
Hand Weapon and Shield+1 Defense. Charge Bonus: +1 Power
or Greatweapon+1 Power. Charge Bonus: +1 Power.
, Heavy Armor-1 Movement. +1 Defense
, Magic Weapon/Item, Spellcaster(2), Unholy VigourIncrease the move speed of target Reanimated unit by 3 until its next combat.
5 4 4 3 3 9 Skill Power Defense Attacks Wounds Discipline

Cost: 55 pts
Retinue Options: Skeleton Knights, Dread Knights, Wights, Skeletons, Skeleton Spear, Zombies, Bone Dragon Spell Options: Shadow Bolt, Hex Of Ruin, Reanimate, Shroud

Necromancer
Hand WeaponCharge Bonus: +1 Power
, Magic Item, Spellcaster(2), Unholy VigourIncrease the move speed of target Reanimated unit by 3 until its next combat.
3 3 4 2 3 8 Skill Power Defense Attacks Wounds Discipline

Cost: 45 pts
Retinue Options: Skeleton Spear, Skeletons, Zombies, Wights, Skeleton Knights Spell Options: Raise Dead, Reanimate, Shadow Bolt, Hex Of Ruin, Shroud
Mounts

Bone Dragon
FangsCharge Bonus: +1 Power
, Fire BreathRange 12. 2D3 Power 5.
, FlyingFly Speed 20. Ignore Terrain.
, Reanimated-1 Movement. Never fails Discipline tests, loses D3 wounds on lost combat.
5 6 5 5 7 10 Skill Power Defense Attacks Wounds Discipline

Cost per Model: 150 pts Unit Size: : 1
Battle Line Min: 1 Max: 3

Skeleton Warriors
Hand Weapon and Shield+1 Defense. Charge Bonus: +1 Power
, Reanimated-1 Movement. Never fails Discipline tests, loses D3 wounds on lost combat.
, Magic Banner (up to 50pts) 2 3 2 1 1 10 Skill Power Defense Attacks Wounds Discipline

Cost per Model: 5 pts Unit Size: : 15-25

Zombies
UnarmedUnarmed attacks
, Reanimated-1 Movement. Never fails Discipline tests, loses D3 wounds on lost combat.
2 2 3 1 1 10 Skill Power Defense Attacks Wounds Discipline

Cost per Model: 4 pts Unit Size: : 15-25

Wight Guard
Hand Weapon and Shield+1 Defense. Charge Bonus: +1 Power
or Greatweapon+1 Power. Charge Bonus: +1 Power.
, Reanimated-1 Movement. Never fails Discipline tests, loses D3 wounds on lost combat.
, Heavy Armor-1 Movement. +1 Defense
, Magic Banner (up to 100pts) 4 4 3 1 1 10 Skill Power Defense Attacks Wounds Discipline

Cost per Model: 10 pts Unit Size: : 10-21 Max Count: : 1

Skeleton Spear
Spear and Shield+1 Defense. Extra Rank supporting attacks when not charging.
, Reanimated-1 Movement. Never fails Discipline tests, loses D3 wounds on lost combat.
, Magic Banner (up to 50pts) 2 3 2 1 1 10 Skill Power Defense Attacks Wounds Discipline

Cost per Model: 5 pts Unit Size: : 15-25
Ranged Support Min: 0 Max: 1

Unearthed Catapult
CatapultRange 48. 2D3 hits, Power 5.
, Reanimated-1 Movement. Never fails Discipline tests, loses D3 wounds on lost combat.
, Protected CrewUnit counts as being in Cover. (-1 to Ranged attack rolls against it).
, Reposition+6 Movement this turn.
3 3 5 2 5 10 Skill Power Defense Attacks Wounds Discipline

Cost per Model: 55 pts Unit Size: : 1 Max Count: : 1

Skeleton Bowmen
LongbowsRange: 30. Power 3.
, Reanimated-1 Movement. Never fails Discipline tests, loses D3 wounds on lost combat.
, Magic Banner (up to 50pts) 2 3 2 1 1 10 Skill Power Defense Attacks Wounds Discipline

Cost per Model: 5 pts Unit Size: : 10-15
Fast Attack Min: 0 Max: 1

Dire Wolves
FangsCharge Bonus: +1 Power
3 4 3 2 1 7 Skill Power Defense Attacks Wounds Discipline

Cost per Model: 10 pts Unit Size: : 5-10

Skeleton Knights
Hand Weapon and Shield+1 Defense. Charge Bonus: +1 Power
or Lance and Shield (2 pts)+1 Defense. Charge Bonus: +2 Power
, Reanimated-1 Movement. Never fails Discipline tests, loses D3 wounds on lost combat.
, Heavy Armor-1 Movement. +1 Defense
, Magic Banner (up to 100pts) 3 3 3 2 2 10 Skill Power Defense Attacks Wounds Discipline

Cost per Model: 19 pts Unit Size: : 5-10

Dread Knights
Greatweapon+1 Power. Charge Bonus: +1 Power.
or Lance and Shield (2 pts)+1 Defense. Charge Bonus: +2 Power
, Reanimated-1 Movement. Never fails Discipline tests, loses D3 wounds on lost combat.
, Heavy Armor-1 Movement. +1 Defense
, Magic Banner (up to 100pts) 4 4 4 2 2 10 Skill Power Defense Attacks Wounds Discipline

Cost per Model: 30 pts Unit Size: : 5 Max Count: : 1

Fell Bats
FangsCharge Bonus: +1 Power
, FlyingFly Speed 20. Ignore Terrain.
3 3 3 2 2 7 Skill Power Defense Attacks Wounds Discipline

Cost per Model: 18 pts Unit Size: : 3
Abominations Min: 0 Max: 1

Zombie Giant
Reanimated-1 Movement. Never fails Discipline tests, loses D3 wounds on lost combat.
, Putrid StenchOpponents re-roll hits in close combat.
2 6 6 4 8 10 Skill Power Defense Attacks Wounds Discipline

Cost per Model: 90 pts Unit Size: : 1 Max Count: : 1