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Ratkin Clans


Commanders Min: 1 Max: 1


Infantry
Ratkin Warlock
Hand WeaponCharge Bonus: +1 Power
, Magic Item, Spellcaster(2),
Swift+1 Movement
3 3 3 2 3 6 Skill Power Defense Attacks Wounds Discipline
Cost: 40 pts

Retinue Options: Ratkin Slingers, Ratkin Conscripts, Ratkin Legionaries, Doom Bell Spell Options: Hex Of Ruin, Shadow Bolt, Thousand Mouths, Primal Fury

Infantry
Ratkin Chieftain
Hand Weapon and Shield+1 Defense. Charge Bonus: +1 Power
or
Two Hand Weapons (5 pts)+1 Attack
or
Greatweapon (5 pts)+1 Power. Charge Bonus: +1 Power.
,
Deadly StrikeActivate once per battle. Melee attacks deal 2x wounds against multiwound targets this turn.
, Magic Weapon/Item,
Swift+1 Movement
4 4 4 3 3 7 Skill Power Defense Attacks Wounds Discipline
Cost: 45 pts

Retinue Options: Ratkin Conscripts, Ratkin Legionaires



War Wagon
Doom Bell
Doom BellAll your units have Frenzy (reroll failed Attack Rolls) this turn. Activate once per battle.
,
Protected CrewUnit counts as being in Cover. (-1 to Ranged attack rolls against it).
,
Crushing ChargeCharge Bonus: +2 Power +2 Attacks
3 3 5 2 8 6 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 45 pts Unit Size: : 1


Battle Line Min: 1 Max: 3


Infantry
Ratkin Legionaries
HalberdDamage Saves against this weapon are never better than 4+.
, Magic Banner (up to 100pts),
Heavy Armor-1 Movement. +1 Defense
,
Swift+1 Movement
4 3 3 1 1 7 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 7 pts Unit Size: : 10-21 Max Count: : 1
Infantry
Ratkin Conscripts
Spear and Shield+1 Defense. Extra Rank supporting attacks when not charging.
or
Hand Weapon and Shield+1 Defense. Charge Bonus: +1 Power
,
Swift+1 Movement
, Magic Banner (up to 50pts)
3 3 2 1 1 6 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 5 pts Unit Size: : 15-25
Infantry
Ratkin Skulkers
Two Hand Weapons+1 Attack
,
Throwing Stars (1 pts)Range: 8. Power 2.
,
AmbusherUnit can be deployed anywhere on it's owners side of the table.
,
ScoutIgnore Difficult Terrain
,
Swift+1 Movement
4 3 2 1 1 6 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 7 pts Unit Size: : 10-21 Max Count: : 1


Ranged Support Min: 0 Max: 1


Weapon Team
Ratkin Longrifles
LongrifleRange 48. Power 5.
,
Swift+1 Movement
,
Lethal ShotsThis units ranged attack deals 2x wounds against multiwound targets.
4 3 3 1 2 6 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 20 pts Unit Size: : 2-4
Infantry
Ratkin Slingers
SlingRange: 20. Power 2.
, Magic Banner (up to 50pts),
Swift+1 Movement
3 3 2 1 1 6 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 5 pts Unit Size: : 15-20 Max Count: : 2
Weapon Team
Ratkin Flamers
FlamerRange 12. D3 Power 5.
,
Swift+1 Movement
3 3 2 1 2 6 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 22 pts Unit Size: : 2-4


Vermin Min: 0 Max: 1


Large Monster Long Base
Ratkin Monstrosity
ClawsCharge Bonus: +1 Power
,
FearlessIgnores all penalties to Discipline tests.
,
FrenzyRe-roll missed Attack Rolls in the first round of combat.
,
Swift+1 Movement
3 6 6 6 6 6 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 100 pts Unit Size: : 1 Max Count: : 1
Monstrous Infantry
Ratkin Alphas
ClawsCharge Bonus: +1 Power
,
Swift+1 Movement
3 5 4 3 3 5 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 28 pts Unit Size: : 3-4 Max Count: : 1