Ratkin Clans
Commanders Min: 1 Max: 1
Infantry
Ratkin Warlock
Hand WeaponCharge Bonus: +1 Power
, Magic Item, Spellcaster(2), Swift+1 Movement
3 3 3 2 3 6 Skill Power Defense Attacks Wounds Discipline
Cost: 40 pts
Retinue Options: Ratkin Slingers, Ratkin Conscripts, Ratkin Legionaries, Doom Bell Spell Options: Hex Of Ruin, Shadow Bolt, Thousand Mouths, Primal Fury
Infantry
Ratkin Chieftain
Hand Weapon and Shield+1 Defense. Charge Bonus: +1 Power
or Two Hand Weapons (5 pts)+1 Attack
or Greatweapon (5 pts)+1 Power. Charge Bonus: +1 Power.
, Deadly StrikeActivate once per battle. Melee attacks deal 2x wounds against multiwound targets this turn.
, Magic Weapon/Item, Swift+1 Movement
4 4 4 3 3 7 Skill Power Defense Attacks Wounds Discipline
Cost: 45 pts
Retinue Options: Ratkin Conscripts, Ratkin Legionaires
War Wagon
Doom Bell
Doom BellAll your units have Frenzy (reroll failed Attack Rolls) this turn. Activate once per battle.
, Protected CrewUnit counts as being in Cover. (-1 to Ranged attack rolls against it).
, Crushing ChargeCharge Bonus: +2 Power +2 Attacks
3 3 5 2 8 6 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 45 pts Unit Size: : 1
Battle Line Min: 1 Max: 3
Infantry
Ratkin Legionaries
HalberdDamage Saves against this weapon are never better than 4+.
, Magic Banner (up to 100pts), Heavy Armor-1 Movement. +1 Defense
, Swift+1 Movement
4 3 3 1 1 7 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 7 pts Unit Size: : 10-21 Max Count: : 1
Infantry
Ratkin Conscripts
Spear and Shield+1 Defense. Extra Rank supporting attacks when not charging.
or Hand Weapon and Shield+1 Defense. Charge Bonus: +1 Power
, Swift+1 Movement
, Magic Banner (up to 50pts) 3 3 2 1 1 6 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 5 pts Unit Size: : 15-25
Infantry
Ratkin Skulkers
Two Hand Weapons+1 Attack
, Throwing Stars (1 pts)Range: 8. Power 2.
, AmbusherUnit can be deployed anywhere on it's owners side of the table.
, ScoutIgnore Difficult Terrain
, Swift+1 Movement
4 3 2 1 1 6 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 7 pts Unit Size: : 10-21 Max Count: : 1
Ranged Support Min: 0 Max: 1
Weapon Team
Ratkin Longrifles
LongrifleRange 48. Power 5.
, Swift+1 Movement
, Lethal ShotsThis units ranged attack deals 2x wounds against multiwound targets.
4 3 3 1 2 6 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 20 pts Unit Size: : 2-4
Infantry
Ratkin Slingers
SlingRange: 20. Power 2.
, Magic Banner (up to 50pts), Swift+1 Movement
3 3 2 1 1 6 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 5 pts Unit Size: : 15-20 Max Count: : 2
Weapon Team
Ratkin Flamers
FlamerRange 12. D3 Power 5.
, Swift+1 Movement
3 3 2 1 2 6 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 22 pts Unit Size: : 2-4
Vermin Min: 0 Max: 1
Large Monster Long Base
Ratkin Monstrosity
ClawsCharge Bonus: +1 Power
, FearlessIgnores all penalties to Discipline tests.
, FrenzyRe-roll missed Attack Rolls in the first round of combat.
, Swift+1 Movement
3 6 6 6 6 6 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 100 pts Unit Size: : 1 Max Count: : 1
Monstrous Infantry
Ratkin Alphas
ClawsCharge Bonus: +1 Power
, Swift+1 Movement
3 5 4 3 3 5 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 28 pts Unit Size: : 3-4 Max Count: : 1