Deepwood Guardians
Commanders Min: 1 Max: 1
Infantry
Deepwood Noble
Hand Weapon and Shield (5 pts)+1 Defense. Charge Bonus: +1 Power
or Greatweapon (10 pts)+1 Power. Charge Bonus: +1 Power.
or Two Hand Weapons (10 pts)+1 Attack
, Hunters Bow (10 pts)Range: 30. 3x Power 3.
, Swift+1 Movement
, Magic Weapon/Item, Elven AccuracyRe-roll missed Ranged Attack Rolls.
, Hunters Call+4 Move Speed to all infantry units this turn. Activate once per battle.
5 4 3 3 3 9 Skill Power Defense Attacks Wounds Discipline
Cost: 50 pts
Retinue Options: Deepwood Guard, Deepwood Archers, Deepwood Chariot, Deepwood Riders, Gryphon, Forest Dragon
Infantry
Deepwood Druid
Swift+1 Movement
, Magic Item, Spellcaster(2) 4 3 3 2 3 8 Skill Power Defense Attacks Wounds Discipline
Cost: 50 pts
Retinue Options: Deepwood Archers, Deepwood Guard, Deepwood Chariot, Deepwood Riders, Gryphon, Forest Dragon Spell Options: Regrowth, Wildform, Divine Favour, Arcane Web, Thousand Mouths, Radiant Shield
Mounts
Large Monster
Forest Dragon
FangsCharge Bonus: +1 Power
, Fire BreathRange 12. 2D3 Power 5.
, FlyingFly Speed 20. Ignore Terrain.
5 6 5 5 7 9 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 150 pts Unit Size: : 1
Monstrous Infantry
Gryphon
ClawsCharge Bonus: +1 Power
, FlyingFly Speed 20. Ignore Terrain.
4 5 5 3 5 8 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 55 pts Unit Size: : 1
Battle Line Min: 1 Max: 3
Infantry
Deepwood Guard
Spear and Shield+1 Defense. Extra Rank supporting attacks when not charging.
, Swift+1 Movement
, Magic Banner (up to 50pts) 4 3 3 1 1 8 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 8 pts Unit Size: : 10-21
Infantry Large
Dryads
ClawsCharge Bonus: +1 Power
, Barkskin-1 Movement. +1 Defense
, Forest SpiritA spirit of nature. Ignores Difficult Terrain.
, Magic Banner (up to 100pts) 3 4 4 1 2 10 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 16 pts Unit Size: : 10-15 Max Count: : 1
Infantry
Deepwood Dancers
Two Hand Weapons+1 Attack
, Swift+1 Movement
, Magic Banner (up to 100pts), Elven MasteryRe-roll missed Attack Rolls.
, ScoutIgnore Difficult Terrain
5 3 3 1 1 8 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 11 pts Unit Size: : 10-18 Max Count: : 1
Ranged Support Min: 0 Max: 1
Infantry
Deepwood Archers
LongbowsRange: 30. Power 3.
, Swift+1 Movement
, ScoutIgnore Difficult Terrain
, Magic Banner (up to 50pts) 4 3 3 1 1 8 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 10 pts Unit Size: : 10-20
Infantry
Deepwood Rangers
Two Hand Weapons+1 Attack
, LongbowsRange: 30. Power 3.
, Swift+1 Movement
, ScoutIgnore Difficult Terrain
, Magic Banner (up to 100pts), AmbusherUnit can be deployed anywhere on it's owners side of the table.
, Elven AccuracyRe-roll missed Ranged Attack Rolls.
4 3 3 1 1 9 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 13 pts Unit Size: : 5-15 Max Count: : 1
Fast Attack Min: 0 Max: 1
Cavalry
Deepwood Riders
Hand WeaponCharge Bonus: +1 Power
or Hand Weapon and Shield (2 pts)+1 Defense. Charge Bonus: +1 Power
, ShortbowsRange: 20. Power 3.
, Swift+1 Movement
, Magic Banner (up to 50pts) 4 3 3 2 2 8 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 19 pts Unit Size: : 5-10 Max Count: : 1
Chariot
Deepwood Chariot
Hand WeaponCharge Bonus: +1 Power
, BowsRange: 20. 2x Power 3.
, Crushing ChargeCharge Bonus: +2 Power +2 Attacks
, Swift+1 Movement
4 3 5 3 5 8 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 55 pts Unit Size: : 1 Max Count: : 1
Monstrous Infantry
Giant Eagle
ClawsCharge Bonus: +1 Power
, FlyingFly Speed 20. Ignore Terrain.
4 4 4 3 4 9 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 50 pts Unit Size: : 1
Forest Guardians Min: 0 Max: 1
Large Monster
Treant
FearlessIgnores all penalties to Discipline tests.
, Forest SpiritA spirit of nature. Ignores Difficult Terrain.
, Barkskin-1 Movement. +1 Defense
3 6 6 5 8 10 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 100 pts Unit Size: : 1 Max Count: : 1