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Deepwood Guardians


Commanders Min: 1 Max: 1


Infantry
Deepwood Noble
Hand Weapon and Shield (5 pts)+1 Defense. Charge Bonus: +1 Power
or
Greatweapon (10 pts)+1 Power. Charge Bonus: +1 Power.
or
Two Hand Weapons (10 pts)+1 Attack
,
Hunters Bow (10 pts)Range: 30. 3x Power 3.
,
Swift+1 Movement
, Magic Weapon/Item,
Elven AccuracyRe-roll missed Ranged Attack Rolls.
,
Hunters Call+4 Move Speed to all infantry units this turn. Activate once per battle.
5 4 3 3 3 9 Skill Power Defense Attacks Wounds Discipline
Cost: 50 pts

Retinue Options: Deepwood Guard, Deepwood Archers, Deepwood Chariot, Deepwood Riders, Gryphon, Forest Dragon

Infantry
Deepwood Druid
Swift+1 Movement
, Magic Item, Spellcaster(2)
4 3 3 2 3 8 Skill Power Defense Attacks Wounds Discipline
Cost: 50 pts

Retinue Options: Deepwood Archers, Deepwood Guard, Deepwood Chariot, Deepwood Riders, Gryphon, Forest Dragon Spell Options: Regrowth, Wildform, Divine Favour, Arcane Web, Thousand Mouths, Radiant Shield


Mounts


Large Monster
Forest Dragon
FangsCharge Bonus: +1 Power
,
Fire BreathRange 12. 2D3 Power 5.
,
FlyingFly Speed 20. Ignore Terrain.
5 6 5 5 7 9 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 150 pts Unit Size: : 1
Monstrous Infantry
Gryphon
ClawsCharge Bonus: +1 Power
,
FlyingFly Speed 20. Ignore Terrain.
4 5 5 3 5 8 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 55 pts Unit Size: : 1


Battle Line Min: 1 Max: 3


Infantry
Deepwood Guard
Spear and Shield+1 Defense. Extra Rank supporting attacks when not charging.
,
Swift+1 Movement
, Magic Banner (up to 50pts)
4 3 3 1 1 8 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 8 pts Unit Size: : 10-21
Infantry Large
Dryads
ClawsCharge Bonus: +1 Power
,
Barkskin-1 Movement. +1 Defense
,
Forest SpiritA spirit of nature. Ignores Difficult Terrain.
, Magic Banner (up to 100pts)
3 4 4 1 2 10 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 16 pts Unit Size: : 10-15 Max Count: : 1
Infantry
Deepwood Dancers
Two Hand Weapons+1 Attack
,
Swift+1 Movement
, Magic Banner (up to 100pts),
Elven MasteryRe-roll missed Attack Rolls.
,
ScoutIgnore Difficult Terrain
5 3 3 1 1 8 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 11 pts Unit Size: : 10-18 Max Count: : 1


Ranged Support Min: 0 Max: 1


Infantry
Deepwood Archers
LongbowsRange: 30. Power 3.
,
Swift+1 Movement
,
ScoutIgnore Difficult Terrain
, Magic Banner (up to 50pts)
4 3 3 1 1 8 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 10 pts Unit Size: : 10-20
Infantry
Deepwood Rangers
Two Hand Weapons+1 Attack
,
LongbowsRange: 30. Power 3.
,
Swift+1 Movement
,
ScoutIgnore Difficult Terrain
, Magic Banner (up to 100pts),
AmbusherUnit can be deployed anywhere on it's owners side of the table.
,
Elven AccuracyRe-roll missed Ranged Attack Rolls.
4 3 3 1 1 9 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 13 pts Unit Size: : 5-15 Max Count: : 1


Fast Attack Min: 0 Max: 1


Cavalry
Deepwood Riders
Hand WeaponCharge Bonus: +1 Power
or
Hand Weapon and Shield (2 pts)+1 Defense. Charge Bonus: +1 Power
,
ShortbowsRange: 20. Power 3.
,
Swift+1 Movement
, Magic Banner (up to 50pts)
4 3 3 2 2 8 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 19 pts Unit Size: : 5-10 Max Count: : 1
Chariot
Deepwood Chariot
Hand WeaponCharge Bonus: +1 Power
,
BowsRange: 20. 2x Power 3.
,
Crushing ChargeCharge Bonus: +2 Power +2 Attacks
,
Swift+1 Movement
4 3 5 3 5 8 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 55 pts Unit Size: : 1 Max Count: : 1
Monstrous Infantry
Giant Eagle
ClawsCharge Bonus: +1 Power
,
FlyingFly Speed 20. Ignore Terrain.
4 4 4 3 4 9 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 50 pts Unit Size: : 1


Forest Guardians Min: 0 Max: 1


Large Monster
Treant
FearlessIgnores all penalties to Discipline tests.
,
Forest SpiritA spirit of nature. Ignores Difficult Terrain.
,
Barkskin-1 Movement. +1 Defense
3 6 6 5 8 10 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 100 pts Unit Size: : 1 Max Count: : 1