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Darkborn Elves


Commanders Min: 1 Max: 1


Infantry
Darkborn Noble
Hand Weapon and Shield (5 pts)+1 Defense. Charge Bonus: +1 Power
or
Greatweapon (10 pts)+1 Power. Charge Bonus: +1 Power.
or
Two Hand Weapons (10 pts)+1 Attack
,
Swift+1 Movement
, Magic Weapon/Item,
Exploit WeaknessCommander and Retinue gets +1 Attack if attacking Flank or Rear. Activate once per battle.
5 4 3 3 3 9 Skill Power Defense Attacks Wounds Discipline
Cost: 50 pts

Retinue Options: Darkborn Riders, Darkborn Spears, Raptor Knights, Darkborn Chariot, Darkborn Dreadguard, Black Dragon

Infantry
Darkborn Priestess
Swift+1 Movement
, Magic Item, Spellcaster(2)
4 3 3 2 3 8 Skill Power Defense Attacks Wounds Discipline
Cost: 50 pts

Retinue Options: Darkborn Witches, Darkborn Crossbows, Darkborn Spears, Darkborn Riders, Darkborn Chariot, Darkborn Dreadguard, Dark Pegasus, Black Dragon Spell Options: Shadow Bolt, Arcane Web, Frost Ward, Hex Of Ruin, Shroud


Mounts


Large Monster
Black Dragon
FangsCharge Bonus: +1 Power
,
Fire BreathRange 12. 2D3 Power 5.
,
FlyingFly Speed 20. Ignore Terrain.
5 6 5 5 7 9 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 150 pts Unit Size: : 1
Monstrous Infantry
Dark Pegasus
HoovesCharge Bonus: +1 Power
,
FlyingFly Speed 20. Ignore Terrain.
4 5 5 3 5 8 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 50 pts Unit Size: : 1


Battle Line Min: 1 Max: 3


Infantry
Darkborn Spears
Spear and Shield+1 Defense. Extra Rank supporting attacks when not charging.
,
Swift+1 Movement
, Magic Banner (up to 50pts)
4 3 3 1 1 8 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 8 pts Unit Size: : 10-21
Infantry
Darkborn Dreadguard
HalberdDamage Saves against this weapon are never better than 4+.
or
Greatweapon+1 Power. Charge Bonus: +1 Power.
,
Heavy Armor-1 Movement. +1 Defense
,
FearlessIgnores all penalties to Discipline tests.
,
Swift+1 Movement
, Magic Banner (up to 50pts)
5 3 3 1 1 9 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 10 pts Unit Size: : 10-21 Max Count: : 1
Infantry
Darkborn Witches
Two Hand Weapons+1 Attack
,
Swift+1 Movement
,
FrenzyRe-roll missed Attack Rolls in the first round of combat.
,
Poisoned AttacksEnemies re-roll 6s on Damage Saves.
, Magic Banner (up to 100pts)
5 3 3 1 1 8 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 10 pts Unit Size: : 10-18 Max Count: : 1


Ranged Support Min: 0 Max: 1


Infantry
Darkborn Crossbows
CrossbowsRange: 30. Power 3.
,
Swift+1 Movement
, Magic Banner (up to 50pts)
4 3 3 1 1 8 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 10 pts Unit Size: : 10-15
Infantry
Darkborn Shadows
Two Hand Weapons+1 Attack
,
Light CrossbowRange: 24. Power 3.
,
Swift+1 Movement
,
ScoutIgnore Difficult Terrain
, Magic Banner (up to 100pts),
AmbusherUnit can be deployed anywhere on it's owners side of the table.
4 3 3 1 1 9 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 13 pts Unit Size: : 5-15 Max Count: : 1
War Machine
Darkborn Boltthrower
Bolt ThrowerRange 48. 3x Power 6.
,
Lethal ShotsThis units ranged attack deals 2x wounds against multiwound targets.
,
Protected CrewUnit counts as being in Cover. (-1 to Ranged attack rolls against it).
,
Reposition+6 Movement this turn.
4 3 4 2 5 8 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 65 pts Unit Size: : 1 Max Count: : 1


Fast Attack Min: 0 Max: 2


Cavalry
Raptor Knights
Hand Weapon and Shield+1 Defense. Charge Bonus: +1 Power
or
Lance and Shield (1 pts)+1 Defense. Charge Bonus: +2 Power
,
Heavy Armor-1 Movement. +1 Defense
, Magic Banner (up to 100pts)
4 4 3 2 2 8 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 21 pts Unit Size: : 5-10
Cavalry
Darkborn Riders
Hand Weapon and Shield+1 Defense. Charge Bonus: +1 Power
,
Light CrossbowRange: 24. Power 3.
,
Swift+1 Movement
, Magic Banner (up to 50pts)
4 3 3 2 2 8 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 18 pts Unit Size: : 5-10 Max Count: : 1
Chariot
Darkborn Chariot
Hand WeaponCharge Bonus: +1 Power
,
Bows (5 pts)Range: 20. 2x Power 3.
,
Crushing ChargeCharge Bonus: +2 Power +2 Attacks
,
Swift+1 Movement
4 3 5 3 5 8 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 55 pts Unit Size: : 1 Max Count: : 1


Tamed Beasts Min: 0 Max: 1


Large Monster Long Base
Hydra
FangsCharge Bonus: +1 Power
,
FearlessIgnores all penalties to Discipline tests.
,
RegenerationUnit recovers all missing wounds at end of turn.
4 5 5 5 5 8 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 90 pts Unit Size: : 1 Max Count: : 1
Infantry Large
Harpies
ClawsCharge Bonus: +1 Power
,
FlyingFly Speed 20. Ignore Terrain.
3 4 3 2 2 7 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 18 pts Unit Size: : 5-10