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Goatmen Raiders


Commanders Min: 1 Max: 1


Infantry
Goatman Shaman
Hand WeaponCharge Bonus: +1 Power
, Magic Item, Spellcaster(2)
3 4 4 2 3 7 Skill Power Defense Attacks Wounds Discipline
Cost: 50 pts

Retinue Options: Mongrel Pack, Goatmen Warriors, Ibex Warriors, Raiding Chariot, Mongrel Skirmishers Spell Options: Wildform, Shadow Bolt, Thousand Mouths, Hex Of Ruin, Primal Fury

Infantry
Goatman Longhorn
Greatweapon (5 pts)+1 Power. Charge Bonus: +1 Power.
or
Two Hand Weapons (10 pts)+1 Attack
, Magic Weapon/Item,
RaiderCommanders retinue deploys with Ambush.
,
WarcryActivate once per battle. Give all your units Charge Bonus: +1 Power this turn.
4 4 4 3 3 8 Skill Power Defense Attacks Wounds Discipline
Cost: 50 pts

Retinue Options: Goatmen Warriors, Ibex Warriors, Raiding Chariot


Battle Line Min: 1 Max: 3


Infantry Large
Ibex Warriors
HalberdDamage Saves against this weapon are never better than 4+.
or
Greatweapon+1 Power. Charge Bonus: +1 Power.
, Magic Banner (up to 100pts),
Heavy Armor-1 Movement. +1 Defense
3 4 4 1 1 8 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 12 pts Unit Size: : 10-20
Infantry
Goatmen Warriors
Hand Weapon and Shield+1 Defense. Charge Bonus: +1 Power
or
Two Hand Weapons (1 pts)+1 Attack
, Magic Banner (up to 50pts)
3 4 3 1 1 7 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 7 pts Unit Size: : 10-21
Infantry
Mongrel Pack
Hand Weapon and Shield+1 Defense. Charge Bonus: +1 Power
or
Spear and Shield+1 Defense. Extra Rank supporting attacks when not charging.
,
AmbusherUnit can be deployed anywhere on it's owners side of the table.
,
ScoutIgnore Difficult Terrain
3 3 3 1 1 6 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 6 pts Unit Size: : 15-25


Raiders Min: 0 Max: 2


Chariot
Raiding Chariot
Hand WeaponCharge Bonus: +1 Power
,
Crushing ChargeCharge Bonus: +2 Power +2 Attacks
,
AmbusherUnit can be deployed anywhere on it's owners side of the table.
3 4 4 4 5 7 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 55 pts Unit Size: : 1
Cavalry
Feral Hounds
FangsCharge Bonus: +1 Power
3 4 3 2 1 6 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 10 pts Unit Size: : 5 Max Count: : 2
Infantry
Mongrel Skirmishers
Hand WeaponCharge Bonus: +1 Power
,
ShortbowsRange: 20. Power 3.
,
AmbusherUnit can be deployed anywhere on it's owners side of the table.
,
ScoutIgnore Difficult Terrain
3 3 3 1 1 6 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 7 pts Unit Size: : 10-15
Cavalry
Centaurs
Hand WeaponCharge Bonus: +1 Power
or
Hand Weapon and Shield (1 pts)+1 Defense. Charge Bonus: +1 Power
or
Two Hand Weapons (2 pts)+1 Attack
,
Shortbows (1 pts)Range: 20. Power 3.
, Magic Banner (up to 100pts)
3 4 3 2 2 7 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 15 pts Unit Size: : 5-10


Wild Beasts Min: 0 Max: 1


Monstrous Infantry
Minotaurs
Two Hand Weapons+1 Attack
or
Greatweapon+1 Power. Charge Bonus: +1 Power.
,
FrenzyRe-roll missed Attack Rolls in the first round of combat.
4 5 4 3 3 7 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 38 pts Unit Size: : 3-4 Max Count: : 1
Infantry Large
Harpies
ClawsCharge Bonus: +1 Power
,
FlyingFly Speed 20. Ignore Terrain.
3 4 3 2 2 7 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 18 pts Unit Size: : 5-10
Large Monster
Feral Giant
ClawsCharge Bonus: +1 Power
,
Boulder Throw (25 pts)Throw a boulder at an enemy unit. Range 18, 2D3 Power 5.
,
FearlessIgnores all penalties to Discipline tests.
3 6 6 5 8 8 Skill Power Defense Attacks Wounds Discipline
Cost per Model: 85 pts Unit Size: : 1 Max Count: : 1