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Armies consist of units of soldiers with varying stats and abilities. A units fighting capabilities are described by it’s Stat Block, Equipment and Properties.

The Stat Block

Each unit has a list of stats that describe how good it is at various things.

Skill A units Skill is a measure of the units training and general fighting ability. It is used to determine Hit Chance in combat and also for Ranged Attacks.
Power Power describes a units physical strength and hitting power. It’s used in combat to overcome the defenders Defense stat.
Defense Defense is a combination of the units general toughness and armor. It’s used to determine the units Damage Save against incoming hits.
Attacks A units Attacks stat is used to determine how many attacks each model gets to make in combat.
Wounds The Wounds stat tells us how many points of damage each model in a unit can take before it is removed.
Discipline Discipline is a measure of the units bravery and tendency to stick around when things look grim. It’s used for Discipline tests after combat and heavy casualties.

Discipline and Rank Bonus

In some cases a unit might be required to make a Discipline Test. For example, after a unit loses a combat, or when rallying a fleeing unit.

A discpline test is made by rolling 2d6 and adding the units Rank Bonus, if any. If the result is lower than or equal to the units Discipline stat, it is succesful.

A unit gets Rank Bonus for each rank of models behind the first. A rank that is missing models counts as long as it’s half full.

Flight Move

In some situations a unit might lose it’s nerve and try to flee from the battlefield. A Flight Move is chaotic, instead of moving normally roll one d6 for each 4 points of base movement allowance. Move the unit that distance in a straight line, avoiding other units and terrain.

If a Flight Move reaches a table edge the unit flees the battlefield. It is considered destroyed for scoring purposes.

Unit Types

Units come in different types which determines some basic properties.

Unit Type Base Size Movement Allowance Pivot Cost Description
Infantry 20x20 8 1 Basic infantry with a standard base size
Infantry 25x25 8 1 Basic infantry with a bigger base size
Cavalry 25x50 16 2 Cavalry like Imperial Knights or Wolf Riders
Monstrous Infantry 40x40 12 1.5 Bigger infantry units like Trolls or Minotaurs
Large Monster 50x50 12 1.5 Huge monsters like Giants
Chariot 50x100 16 2 Wheeled chariots
War Machine 50x50 6 0 Warmachines like cannons or catapults

Characters